#Lore24 – Entry #175 – Wild West Month #24 – The Vast Dry Sea of Salt

As told by Kumiko Stalks-Amongst-the-Stars, shaman of the Midnight Panther tribe of Kerra-Kerra

North of the Great Scorpion Flats lies another place our people rarely travel, the Vast Dry Sea of Salt.  There are no giant scorpions and it is not quite as hot, but still deadly for those who do not know how to survive in this unforgiving part of the Bitter Frontier.  The land is mostly flat here, stretching for as far as the eye can see, but not as far as the Plains Which Stretch Forever.  Once, in the times before the Great Uproar, this place was a sea filled with salt water, like that of the great oceans.  Many are the remains of the fish that once were within it and the boats that were once upon it, encrusted with the Salt that Blows Like Sand that can rend flesh from bone in the strong winds that are found there.

Sometimes great storms come to the Vast Dry Sea of Salt, filling it with rainwater for a time, perhaps only hours, before the water vanishes once again, leaving behind the salt.  Water can be found in caves that lie beneath the surface, through cracks in surface, but it is as salty as everything else, not fit for drinking.  The sea can be crossed in a day, but only if one is prepared and has no other choice; it is safer to circle wide to the north or south, where the land is better. 

This place is not without its bad spirits.  There are spirits of the earth that are ill at ease, sometimes leaving openings to vast chasms below hidden by thin layers of salt that one cannot discern from regular ground.  The wind and earth spirits move huge stones while no one is looking, leaving behind miles long trails in the salt, but for what purpose, not even we know.  We think it is a sign of distress, perhaps even of prophecy, but so far, we have not been able to come to terms with these spirits.

Worse, at the center of this sea lies a place of the Devil-Wardens, the White Obelisk, jutting out from a great chasm in the center of the Vast Dry Sea of Salt, the salt glinting in the sunlight like the precious stones those from Beyond the Great Walls value so much.  The White Obelisk can be seen from far away, appearing much closer than it actually is, and is almost like a spine of some great creature jutting from the earth, not unlike the bones of ancient fish that once lived in the sea, with broken ribs jutting from its length.  Some of the brave and foolish have dared to venture close to the White Obelisk, close enough to peer into the darkness of the chasm that surrounds it.  Some did not return, nor were any traces found; others have told of strange sounds from below, lights moving in the darkness that suddenly swarm toward those who cannot escape quickly enough.  Sometimes you can even hear a keening upon the wind even to the edges of the sea, a sound that can make your teeth hurt, though in the times I have heard it in the presence of those not of the Kerra-Kerra, they cannot hear it.  Perhaps the White Obelisk is calling to us?  It is something we contemplate from time to time, but thus far, we have found no reason to brave the dangers there.

#Lore24 – Entry #174 – Wild West Month #23 – The Great Scorpion Flats

As told by Kumiko Stalks-Amongst-the-Stars, shaman of the Midnight Panther tribe of Kerra-Kerra

To the far west and south of the Peaks Reaching to the Sky, beyond the Pass of Shining Stars, likes the Great Scorpion Flats.  This region is not to be traveled lightly, if at all; truly only the desperate or the foolish would venture here, though perhaps the tribe of Demon-Tainted People who call it home would say otherwise?  They do not feel the heat of the great desert like we do, and have learned to survive in this place, for they have embraced the spirit of the Great Scorpion.

With the land hot enough to sear flesh and water found only in places hidden beneath the earth, this land is harsh enough, but the creatures that dwell there are just as deadly.  As it is so named, the Great Scorpion is found here, the smallest of these the size of a fully grown panther, the largest as big as a Howling Steel Chariot.  Their temper is foul, for they always seek fresh meat to sate their hunger.  Some of them are tamed, so to speak, by the Demon-Tainted People who live there, but even they only dwell in places the Great Scorpions do not go, high upon the tops of the many stone spires that rise from the hard-packed sands like gigantic fingers.  Their shell is thick, so much that even a Thundering Weapon will barely get through it, and their poisonous stingers are deadly with but a scratch.

And yet, the People from Beyond the Great Walls still try to venture there, seeking some great treasures they are sure are hidden there.  They know of the Demon-Tainted People who have raided beyond their lands, but they do not understand that is for their survival, not to horde the shiny baubles and stones that are so prized beyond the Great Walls.  I have been told that they wish to find a way through the Peaks Reaching to the Sky for their Howling Steel Chariots, to cross this dangerous place with their Bands of Wood and Steel, perhaps to settle there. 

There are times when I think that all People from Beyond the Great Walls are crazy.

#Lore24 – Entry #173 – Wild West Month #22 – The Bleakwood

As told by Kumiko Stalks-Amongst-the-Stars, shaman of the Midnight Panther tribe of Kerra-Kerra

To the north and to the east of the Peaks Reaching to the Sky lies one of the Places We Do Not Go.  This place we call the Bleakwood, for it is a dangerous and cursed place where those who venture inside never return.  The Bleakwood appears at the base of the Peaks Reaching to the Sky, and while it seems as any other forest at first, the nearer you come, the more unsettled you will feel.  The wood grows darker and more foreboding, and soon you can see that the very trees are not normal, looking to be sickly and dying, filled with disease, and yet they somehow still grow.  The Bleakwood is shrouded by mists beyond its edge, even during the hottest of days.  The animals, what few there are, too are sick and not to be hunted, for their flesh is poisonous.  One should never get closer than the warning totems that we have placed upon the outskirts of this place, for to do so would invite misfortune.

It is not known what truly lies within the Bleakwood, but it is possibly one of the places once held by the Devil-Wardens and may contain their dark spirits that cannot find rest, for one can hear terrible wails coming from the wood, as if a soul is being tortured.  The ancestors speak of the foolhardy who dared to venture inside, and the wailing of these unseen spirits that were drawn to them that finally went silent for a time, once they had consumed their prey.  None who wish to live should ever go near this place.

Yet, now that the People from Beyond the Great Walls come into the Bitter Frontier, they have learned of this place.  The Kerra-Kerra have tried to warn them, but I am told by my Brother-and-Sister Shaman in our Dream Meetings that the warnings have gone unheeded, for the belief that there is great treasures beyond is strong.  More and more the outsiders venture inside, and more and more they fail to return.  The wailing of the dark spirits within grows louder and more numerous, and the fog grows thicker, even spreading beyond the edge of the Bleakwood now.  This is deeply troubling.

#Lore24 – Entry #168 – Wild West Month #16 – New Fortresses of Stone and Metal

As told by Kumiko Stalks-Amongst-the-Stars, shaman of the Midnight Panther tribe of Kerra-Kerra

The People from Beyond the Great Walls are quick to forget where it is they come from, where it is they still live to this very day, and perhaps, have forgotten the lessons that were learned from the Devil-Wardens…or perhaps have learned the wrong lessons.  As they spread further and further into the Bitter Frontier and claim more and more of the land as their own territories, so too do they begin to build new Fortresses of Stone and Metal to use as places to keep those who would break their laws.

Those who commit wrongs should be dwelt with swiftly and justly, punishments to fit the crime as our ways dictate, but it has come into the minds of those from Beyond the Great Walls that it is more just to keep these wrongdoers in cages, to have them seek to repent for their crimes through heavy labor and being trapped within these many walls they build.  This is the way of the Justicars of Lashana, at least.  There are others not of the Sister Goddess’s faith who build these new Fortresses of Stone and Metal who seek not to make those held within repent for their crimes, but to suffer tortures of mind and body, to toil until death takes them at long last.  It is these who have learned the worst of the lessons of the Devil-Wardens, and who gather more and more power around them to enforce their will upon others at the end of many Thundering Weapons.

It is within the Bitter Frontier that these evil Fortresses of Stone and Metal are built, for there is no law but what those who control their claimed territory create.  These lands we must now avoid, lest our people suffer at the hands of those who would be new Devil-Wardens, though the Red Fangs do not see it as such.  They say that we, all Kerra-Kerra, should go to war with those who would create these places and claim our lands.  In this I am conflicted, for I do not wish war, and I do not wish to follow the lead of the Red Fang tribe…and yet I cannot deny that war between our people and those who have began taking our sacred lands may be unavoidable.

I must continue to commune with the Many Spirits and seek their wisdom, and the wisdom of our Great Mother Saressh, for I fear that our mostly peaceful times are running out.

#Lore24 – Entry #163 – Wild West Month #11 – The Goblin People of the Far Southern Lands Beyond the Peaks that Never Rest

As told by Kumiko Stalks-Amongst-the-Stars, shaman of the Midnight Panther tribe of Kerra-Kerra

While the Orc Peoples of the north are strong and mighty warriors, there is perhaps a greater danger which lies to the far south, beyond the Peaks that Never Rest.  Long have our people told of the Night Goblin People of the Lands Beyond the Peaks that Never Rest, for it is said they are born of the Devil-Wardens’ foul sorcery.  The lost Mountain Bear tribe of Kerra-Kerra, who once roamed the lands around the Peaks that Never Rest, are said to have been taken by these goblins, though we know not what came of them, for any who venture beyond the Peaks never return.

Though none living amongst our people has seen these goblins, it is said by our ancestors that they are possessed by the spirits of the Devil-Wardens, skin the color of night and with eyes that blaze with terrible fire that can see better at night than even those of our tribe.  Using the secret ways of the Devil-Wardens, they travel unseen, unheard in the dead of night, leaving nothing behind in their wake save what they cannot carry, like some terrible dark spirit collecting souls, not a body left behind, and no blood to be found.  If they take them alive, what do they do with them?  Perhaps foul sorcery of their own, perhaps as food or slaves? 

For many moons, the Goblins of the Dark have been kept away by the Peaks that Never Rest, for travel through them is dangerous because of the constant unease of the powerful earth spirits that dwell within them.  In recent times, those from Beyond the Great Walls have placed settlements nearby, and have pushed further and further to the south, going deep into the Peaks that Never Rest in spite of the dangers.  I cannot know for certain if they even are aware of the goblins that lie beyond, but I fear it is only a matter of time before they learn of them; those from Beyond the Great Walls rarely seek wisdom from our people.

#Lore24 – Entry #162 – Wild West Month #10 – The Orc People of the Great Frigid North

As told by Kumiko Stalks-Amongst-the-Stars, shaman of the Midnight Panther tribe of Kerra-Kerra

To the north of the Plains Which Stretch Forever, where trees grow taller and taller, and the winters are harsher than even the worst we have experienced here, where some places are covered in snow and ice throughout the year, this is the region which the tribes of the Orc People have claimed as their domain.  There is much bounty to be had amongst the Frigid Tall Trees, but the dangers there are even greater than the middle regions of the Bitter Frontier that we inhabit.

The Orc People are a strong and powerful people, building strong homes of wood and stone found amongst the rugged and cold forests, and have opened some small parts of their lands to outsiders, in the form of walled cities used for trade and for expeditions into the wilderness, for the outsiders to look for the stones and Black Blood of the Land that they deem so valuable.  However, many of the Orc People have grown mistrustful of outsiders, keeping them out of their sacred territory with axe and bow and Thundering Weapons, leaving behind the mangled corpses of the foolish as warnings to others.  There is said to be a great Orc chief who gathers their tribes together, seeking to drive the outsiders from their lands, perhaps even to take over new lands.

In recent times, the Orc Peoples have begun to travel further south, into the Plains Which Stretch Forever and beyond, for trade and for hunting, but some have taken to attacking the Howling Steel Chariots used by the peoples from the Cities Beyond the Great Walls, for there is much wealth to be taken.  It is these bands of the Orc People that have joined with bands of the Red Fang tribe that have caused much strife for the tribes of the Kerra-Kerra, the Horse Peoples, and for those from Beyond the Great Walls who live within the Bitter Frontier. 

#Lore24 – Entry #161 – Wild West Month #9 – The Horse People of the Plains Which Stretch Forever

As told by Kumiko Stalks-Amongst-the-Stars, shaman of the Midnight Panther tribe of Kerra-Kerra

Though they are called the Plains Which Stretch Forever, these lands are bordered in the east by the mighty River Before the Great Walls, and in the west by the Peaks Reaching to the Sky, and only take many weeks of travel to cross.  These lands are pleasant, yet as part of the Bitter Frontier, they hold their own dangers.  Powerful winds and storms frequently rage across them, and the Expanse of Calm Grasses that Kill have claimed many of the unwary.

Upon the Plains Which Stretch Forever roam the mighty Horse People, Equinari as they call themselves, for they of such size need the vastness of such a place to flourish.  It is here that their tribes roam free and trade with the Kerra-Kerra of the Sprinting Horse and Sly Fox tribes, working with our cousins to hunt the mighty herds of antelope and bison that travel the plains.  Their tribes rarely travel beyond the plains, though the borders of these lands, as with most of the Bitter Frontier, can change at the whim of the Great Spirits.

The Horse People are usually peaceful with our kind, though they often must fight with the Northern Orcs and the Travelers from the Cities Beyond the Great Walls who try to steal their ancestral lands or threaten their hunting.  One would be wise to reconsider any anger towards one of the Horse People, for they stand half again as tall as most others, and are built powerfully, like the plains bison.  Tales are many of those who have angered one of the Horse People who have been crushed beneath their mighty hooves or thrown as easily as if they were one of our spears.  Their shamans are powerful and friendly with the many spirits of the Plains Which Stretch Forever, and can call upon them to drive off those who would dare cross them if the offense is great enough.

For now, the Horse People tolerate the People from Beyond the Great Walls and their Bands of Wood and Steel that carry their Howling Steel Chariots to the far west, and have granted them passage through certain areas of the Plains, but I fear that soon there could be conflict, for they seek ever to expand and stretch the range that their Bands of Wood and Steel cover, and the Northern Orc tribes have taken to attacking these Chariots, for those aboard often carry much of great value.

The spirits and the visions of the Great Mother tell us to be wary, for such troubles will fall upon us sooner rather than later.

#Lore24 – Entry #160 – Wild West Month #8 – The Dangers of the Bitter Frontier

As told by Kumiko Stalks-Amongst-the-Stars, shaman of the Midnight Panther tribe of Kerra-Kerra

The dangers of the Bitter Frontier are all around us.  It is a place of great bounty for the land is full of plants and animals which sustain us.  It is a place of great hardship, for it too is a land which is barren and filled with vast stretches which animals will not go, or which are filled with nothing but poisonous plants and beasts and abominations alike which seek the blood of any who are unprepared to face them. 

It is only by respecting the spirits of the Broken Cage that Still Imprisons that we can understand these dangers and where they are, for the very landscape of the Bitter Frontier can change within the span of a moon, perhaps less, if the Great Spirits are angered. 

While many of the animals which roam the Bitter Frontier can be dangerous, they can at least be reasoned with if one is keen to observe and respect them.  There are many abominations which roam the Bitter Frontier, however, that cannot be dealt with the same.  These must be avoided, or, if one encounters them, they must be fought or driven away through might and magic, for they seek only blood and destruction; a sacrifice may be accepted, but these foul things warped by the dark sorcery of the Devil-Wardens are greedy and will most likely seek additional blood if it is there.  The packs of Wolf-Bears are such an abomination, for these are possessed of the foul nature of a normal grizzly but travel in packs as large as a dozen, seeking to fill their ever-empty bellies.

Only the Red Fang tribe seems to have some affinity with these creatures, but we do not follow their ways, for their ways are brutal and foul; we will speak of them at another time.

But do not think that the only abominations are animals, or like animals.  The very plants of the Bitter Frontier can be filled with the dark sorcery, and even the spirits which we revere can be corrupted by these foul magics and may seek to do us harm.  Many are the tales of the unwary who are drown in by Plants That Are Not As They Seem, seeking nourishment only to have their very lifeblood drained from them, or of the corrupt Wind Spirits which roam the expanse of the Desert that was Once a Sea which use the very sand as their weapons, tearing flesh from bone.

As the Peopel from Beyond the Great Walls continue to try to tame the Bitter Frontier, they are discovering why it is we of the Kerra-Kerra do not go into certain regions at certain times, but they seem not to learn these lessons, and continue to venture where they should not seeking their treasures from within the earth.  Their actions have drawn the abominations from their usual places, and perhaps caused them to breed faster; this is a problem we must deal with, though we of the Kerra-Kerra do not have a good answer; we must simply adapt and survive.

#Lore24 – Entry #159 – Wild West Month #7 – Places Forbidden by the Devil Wardens

As told by Kumiko Stalks-Amongst-the-Stars, shaman of the Midnight Panther tribe of Kerra-Kerra

The Kerra-Kerra tribes have places we consider sacred.  The Tribes Who are Not Kerra-Kerra have places they consider sacred.  Perhaps even the People from the Cities Beyond the Great Walls have sacred places.  However, there are places which we do not go, places our people rarely speak of.  Places which hold great evil spirits, places which are still possessed by the power once controlled by the Devil-Wardens.

The Valley of Mists that Never Fade is one such place.  No matter what the sky, water, and wind spirits may decide in the lands surrounding this valley, the mists always remain.  From the distant mountains looking down upon this valley, you can see the mists swirl and writhe as if some great beast lies hidden below them.  We do not go there.  Those of the Bitter Frontier who are not of the Kerra-Kerra do not go there, for none who do ever returns.  It is a place of great evil and suffering, for it was once of the Devil-Wardens and their foul sorcery.  Those who dare to venture close tell of strange sounds, like those made by the Howling Steel Chariots, of metal and steam, but coming from deep within the very earth.  Many have there been of the People from the Cities Beyond the Great Walls who have sought treasures from the valley, and none of them have returned either.

It is said by our ancestors that this place is still haunted by the spirits of the Devil Wardens, that they seek new souls to imprison and use their foul magics upon.  It is said that should the Mists that Never Fade ever clear, a great calamity will befall our people and all peoples of the Broken Cage that Still Imprisons; even those beyond the Great Walls will not be safe from the spirits of the Devil Wardens should they be released from this place.

Yet, it must come to pass, for that which is sought by the Golden Star Serpent may indeed lie within the Valley of Mists that Never Fade, and it is fated that the Golden Serpent will break the world.  The Kerra-Kerra and other tribes of the Bitter Frontier must remain resolute and prepare for this.

There are other places that are forbidden, still held by the angry, vengeful spirits of the Devil-Wardens, but we shall not speak of these now.

#Lore24 – Entry #157 – Wild West Month #5 – Life and Death Upon the Bitter Frontier

As told by Kumiko Stalks-Amongst-the-Stars, shaman of the Midnight Panther tribe of Kerra-Kerra

The Bitter Frontier is our life.  The Bitter Frontier is our death.  To live as a free people, we Kerra-Kerra must accept that freedom is first dangerous, but preferable to the life inside the Cities Beyond the Great Walls that lie in the direction of the sun’s rise.  Though filled with many dangers, the Bitter Frontier is where we live our lives, thriving in ways those not born of the wilds can never understand.

The Bitter Frontier’s bounty is plentiful until it is not.  If the spirits are not respected, then they will see to it that we suffer for our disrespect; when we revere them as they should be, our lives are simpler and filled with good hunting and good growth.  Some spirits may see to it that we suffer for our lack of action in defending them as well, for there are many of the peoples from the Cities Beyond the Great Walls who venture into the Bitter Frontier and now have many settlements in lands they have claimed from the Many Peoples who are both Kerra-Kerra and those who are not.  They do not understand our ways, and this leads to conflict, which upsets the natural order.

They seek what we do not, ripping stones they desire from the bowels of the earth itself, sucking the very lifeblood of the land to burn and turn the skies black with smoke, to expand their claims upon the land, attempting to bind it with their Bands of Wood and Steel so that their Howling Steel Chariots may travel swiftly across the Bitter Frontier.  They bring their Thundering Weapons to bear against us, killing us from afar, so it is with great reluctance that we have been forced to adopt their ways of killing, lest we ourselves be killed.

But hope still springs for the Kerra-Kerra, for the spirits hear our cries, and make cries of their own.  Those from the Cities Beyond the Great Walls are not welcome within the Bitter Frontier, and venture here at their own risk.  Many have been the Lesser Uproars of the spirits, sundering settlements that grow too large, scattering its peoples to the wind and ripping free their binding bands upon the earth, removing the precious things they seek to claim from within the shifting rock.  Entire landscapes have been changed by the fury of the spirits.

I fear that this will be an eternal struggle, for that is the nature of the Bitter Frontier.