#Lore 24 – Entry #117 – Sci-Fi Month II #26 – Vellion III – Initial Scouting Report

Scouting Report from Brawnik “Devil Dog” Fangren, dispatched to Vellion III, Southern Continent, Mountain region, Draconic Ruins Site 001.  Decryption algorithm successful. 

Arrived just after dawn on Day 1, landed my scout during a rainstorm.  Sensors registered little in the way of pollutants in the rain or atmosphere, as expected of a primitive world.  Landing  site was amongst the outer ruins, elevation approximately 6500 feet, most vegetation at this level was grasses and vines, air was expectedly thin.  Immediate area, no hostiles, no wildlife.  Setup camp with my scout ship and secured camo netting, dispatched the mapping drones to cover the ruin site.  Specific data from scanners and drones attached.

Even at first glance, I recognized the distinct draconic nature of the ruins; they are practically identical to those found on Feria and other locations beyond the Barrier.  I’ll let the brains figure out the exact details, but these might not be quite as old as the ones we’ve found outside the Barrier; weathering doesn’t seem as bad, damage from vegetation growth doesn’t seem to be as extensive further down.  I’ve recognized a few symbols in the draconic tongue, matching others, so likely the language is the same.

Further down, in the deeper growth areas below the cloud line, humidity is much higher, and wildlife is abundant.  Typical jungle species, with variations of local differences.  Refer to the images attached regarding the snakes here; anyone exploring these ruins will have to be EXTREMELY cautious; think these are another Demon Sector special; they’re the size of a large constrictor but behave more like pissed off vipers, and their heads look more like what I’d call more ‘draconic’ than snake-like.  They’re spitters, too, and they can expel a lot of venom that can blind and begin to decay flesh almost immediately; they feed on the local ape species mostly from what I’ve observed, but had no fear of coming near me.  Their venom is comparable to other extremely lethal snake species according to the scanners, and they’re prevalent throughout the area of the ruins.  Maybe ancient guardians?  Had to kill a few of them; don’t recommend getting close.  Edible, though, once the venom sacs are dealt with.  Not bad.

Haven’t found signs that any locals have been here for a long time; there are old stairways and paths through the more damaged regions at the lower elevations, but these are long overgrown.  Nearest local settlement are kobolds, tribals, roughly ten miles out, to the east by the river.  Did find signs that someone has been here recently, though.  Upper levels, far side of my camp, one of the stone platforms shows signs of recent engine burn from takeoff and landing, probably a few months old.  Found footprints inside the ruins that hadn’t been washed away, just as old.  Looks like a couple light-steppers, kerryn or elves, one rattenvolk with a walking stick, and another with one of those spider-legged backpacks their techs use, and one equinarian, packing heavy gear.  Scents were all gone by the time I got there, and they cleaned up after themselves.  They set up camp inside the ruins for a while, explored internally, but I didn’t venture further in; not my area, leave that for the tomb raiders aboard the ship.  Trailblazer team?  Captain had his idea to search the system from somewhere, didn’t he?  Looked around for any notes and scanned for a beacon, but didn’t find anything of the sort, so no idea where they might’ve gone after that.  Doesn’t look like they descended below the clouds, at least on the outside; no signs of footsteps or spent cartridges down that way.

Weather is a bit temperamental here this time of year, frequent storms, heavy rain and lighting throughout my time here.  Doesn’t seem to be anything unnatural, just the geography.  Gets cold at night high up, stays uncomfortably humid further down.  Kept feeling eyes on me when it rained and I was below the clouds, though.  That kind of feeling that says intelligent, not predatory animal.  Didn’t seem hostile, just kept to themselves, whatever they were; never could find signs of them.  Ghosts or other spirits, maybe.  Worth taking caution; might get hostile if the teams start poking around for treasures.  Have some priests venture down there and have a look about.  Much more pleasant up top, good place to think up here, no distractions, nobody watching.

 

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