#Lore24 – Entry #88 – Fantasy Month #28 – Kerryn Courier and Transport Services

 

From the journal of Angeliqua “Goldeneyes” Cartacustos:

Truly something that could only exist within Draconis Magna and its immediate surroundings, and no doubt a sign of the decadence of the capital, for surely the merchants would have to be insane to attempt to implement these services elsewhere within the Empire.  Not the worst treatment of kerryn slaves that I have unfortunately heard of, but one can only imagine how it must feel to be in their position, essentially taking on the combined role of horses and messengers found in less decadent locations.

There are several of these services within the capital as I understand it, and many of the nobility retain their own kerryn slaves thusly trained for personal correspondence; even the Senate and lesser government offices makes use of kerryn couriers; tales abound of the streets being absolutely flooded with running kerryn messengers during emergency situations, especially during times of war.  It does make sense to some extent, however, for many of the streets within the capital are narrow and maze-like, especially in the older parts of the city, so those able to swiftly navigate an area like the Tangles would be highly prized.

I suppose I should stop beating around the bush and get to the specifics; no doubt that is what Mother is more interested in anyway.  The typical kerryn courier is bedecked in specialized slave gear (previously referenced in my discussion of the “Slave Scholar” expedition) to enhance their long-range endurance and carrying capacity, and trained specifically for either speed and maneuverability, or for strength, endurance, and teamwork.  They are treated very much like prized horses in this regard and trained according to some of the very same principles used by master horse trainers; even their specialized gear is fashioned after that of horses.  They typically wear some form of enchanted pack harnesses, longstrider hoof boots, and feeder bit gags, and their collars are able to track their location using the same magics that are found in the master/slave rings, with the same reward/punishment capabilities.  Gear coloration and accessories (bells, piercings, and the like) are used to differentiate kerryns by their agency, and likewise serve as advertisement for the services.  What could be more desirable, after all, than a well-trained kerryn slave who has the single-minded purpose of obeying their master and performing their task with utmost efficiency?  Or so goes the most common opinion on their appearance.  Either way, those running these services pride themselves in their efficiency and loyalty of their slaves, and compete fiercely to be the best of the best; they even organize races and tournaments with their kerryn slaves throughout the year for bragging rights.

The ”sprinter” couriers are generally meant for delivering messages and small packages rapidly, their harnesses equipped with smaller pockets and pouches clearly designated with the recipient’s name so there will be no confusion as to what item is meant for who.  The “heavy hauler” couriers are responsible for moving larger loads throughout the city, and generally work in teams of two or more while attached to carts and wagons; some are even used to carry people through the city as a standard carriage service would.

Not having to pay the rider or driver is certainly advantageous for those running these operations, for the kerryns are able to follow instructions to the letter and know the routes within the city like nobody else, for it is their purpose to be as quick as possible in their deliveries.  Their training, as mentioned earlier, focuses them entirely upon their intended tasks, meaning that they have little in the way of extraneous thoughts to distract them from their goal.  They are at peak physical condition as well, with the sprinters being possessed of lithe and well-toned bodies, and the haulers having muscles that could be the envy of most orcish warriors.  Though rarely involved in fighting, it is not entirely unheard of that these couriers become targets of thieves or the unwary horny traveler, they are capable of defending themselves much like any normal horse would, the haulers especially have something of a reputation for their powerful kicks and stomps when thusly provoked.

 

#Lore24 – Entry #87 – Fantasy Month #27 – Cult of the Mantis Queen

 

From the journal of Angeliqua “Goldeneyes” Cartacustos:

I’ll admit that my knowledge of the inner workings of dark elf society is very surface-level, so I may be missing some of the particulars of the history of this particular cult.  If needed, I’m sure Felaria will gladly provide any corrections and additional context should I inquire with her about it further. 

As I understand it, the dark elves, before the Great Cataclysm, were a strictly matriarchal society who worshiped a particular insectile goddess known as the Mantis Queen; her true name I do not know, and perhaps its erasure from history was intentional.  Their society was already in crisis before the rest of the world had devolved into the chaos surrounding the Great Cataclysm.  They were suffering poor relations with other races sharing their underground realm and a severe population growth crisis.  At the time, the female leadership of the dark elves were all following the decrees of this Mantis Queen, leading them to becoming fixated upon their own superiority, even in the face of blatantly contradictory facts, rather delusionally so, and further were carelessly sending their men off to fight and die in one pointless battle after another, if not sacrificing them to the Mantis Queen to further their own power. 

When the Great Cataclysm was triggered, like many races, the dark elves were forced from their traditional homelands.  The matriarchal leadership, at the behest of the Mantis Queen, decreed that they would stay put, regardless of the growing dangers and outright hostile conditions they now faced, convinced that their power would see them safely through and with even greater power waiting on the other side of a difficult period.  Having had enough of their delusions, the long-suffering males revolted against their women and the Mantis Queen’s tyranny, overcoming their female rulers and severing all ties with the terrible goddess.  With their women essentially enslaved at this time, the men quickly gathered up what they could of their homeland and escaped the underground, eventually finding their way to the surface realms where they would begin rebuilding their society anew.

In the many centuries since, dark elf society has become very much patriarchal with strict customs their women must follow, though curiously a majority of them tend to the worship of Yurisaya; I am likewise not as well versed in the nature of this relationship between dark elf and goddess as I should be, but thus far, it seems that the relationship has worked in a mutually beneficial way for all involved. 

The Cult of the Mantis Queen, however, is a more recent development and has evolved following the spread of dark elven women outside of their (new) traditional homelands as they have mingled with other races and cultures.  To the best of my knowledge, having spoken to no members of the cult nor any who claim firsthand knowledge of them, the Cult of the Mantis Queen seeks to bring back the old ways and the true name of this forgotten goddess, seeking an exclusively female-dominated society, dark elven or otherwise, that has absolute control over its “lesser” male members.  I cannot say with certainty that the cult was created by dark elven women, but it would stand to reason that only the eldest survivors of the dark elves who remember the days before the Great Cataclysm would still hold such knowledge, even if the true name of the Goddess has been forgotten.  They are hardly squeamish about honoring the ancient rites involving sacrifice, reportedly performing rituals in which males have their heads removed at the height of sexual intercourse.

For now, the Cult remains relatively small and with little real influence, but perhaps that will change given enough time?  Will they sacrifice the wrong person and bring the wrath of a true church upon them, or will they find a way to bring themselves to the power they so crave?  Or will the cult ultimately fade away into obscurity?  As with all things, time will tell.

LORE24 ENTRY #31 – Holy Order of Rashnikova

Category – Organization

Founded during the Age of Legends to combat both a resurgence in demonic activity and an upsurge of undead and other supernatural threats, this holy order was originally founded by the paladin Melisande no’Synstralia de’Rashnikova of Arcavarlon, upon the planet Andyllion, originally under the divine guidance of the goddess Lashana and her drive to punish evil in all its forms.  The Holy Order has survived to modern times and has since opened its doors to those of other faiths who have dedicated themselves to combating supernatural evil.

Though not a prerequisite, nearly all of the Order’s membership possess divine or natural magic abilities, divided mostly between the clergy and the paladins, with the paladins being the ones most often sent to the frontlines to deal with the threats, while the clergy handle healing, more complex rites of exorcism, and research.  In the current times, the most common threat the Order faces are the undead, though lycanthropes and other evil shapechangers and similar spirits are not entirely uncommon.  On rare occasions a true demon has been encountered, requiring a much more significant response to deal with.

Though a relatively small group, they are backed by multiple organizations and individuals across known space.  As such, the Order has access to some of the best craftsmen, mystics, and technology available to perform their holy exterminations, with its members possessing some of the most highly enchanted arms and armor available, including their customized Fenrir assault rifles, now something of an iconic weapon.  Trained in all forms of combat, not just firearms (because some creatures simply won’t die until their heads are removed with a silver blade or a stake to the heart), many of their members come from related backgrounds, such as mercenary or military groups, often with a particular incident they managed to survive driving them onto their new path as a holy slayer.  

 

LORE24 ENTRY #29 – The Badaxe Clan

Category – Cultural / Organization

Historically, the Badaxe clan originated upon the world of Andyllion, forged through many generations to be the strongest and most prosperous of orcish clans, eventually earning the honor of serving the High Emperor himself as his most loyal and trusted soldiers and bodyguards.  This was further bolstered through strong leadership within the clan and their embrace of ancient Aerian combat training methods.  Even after they cut ties with the Empire, the clan remained strong, and became a unifying force for the orcish people of Andyllion, especially during the Age of Legends when their clan chief, Mantok Badaxe, ascended to godhood.

In modern times, the Badaxe Clan has evolved into something much different.  Though the descendants of the original clan still exist and control their own nation on Andyllion, they have continued evolving with the times.  Today, many know the Badaxe Clan as an elite private military company, now open to any of orcish blood from any world, and still holding its members to strict training based upon the old ways, adapted to modern weapons, technology, and tactics.  The Badaxe Clan mercenaries pride themselves on their ferocity, endurance, and adaptability, and are often seen as rivals to even the aerians, and while both are fiercely competitive, the rivalry between orc and aerian is mostly friendly…as much as a rivalry based upon combat can be.

Organizations across known space employ Badaxe Clan mercenaries for the most dangerous operations or to protect their high value targets, assuming they can afford the premium rates the clan demands for their expertise.  Even DSM is known to employ several units of Badaxe Clan members, with some working directly for Rivalle Volcari herself, even though the company has long been elf-dominated and the enmity between elf and orc is still not entirely extinguished.  Though members of the Badaxe Clan are trained to always put the job first and foremost, the strong sense of honor that is imparted to them have resulted in a few incidents over the years in which the work they were brought on to perform was deemed far too distasteful for even them, and they turned against those who hired them, echoing what happened when the great Mantok Badaxe himself led the clan against the High Emperor on Andyllion.

 

LORE24 ENTRY #9 – The Greenwhiskers

Category – Organization

The Greenwhiskers are a group of druidic mystics originally founded by the nomadic rattenvolk clans during the pre-galactic expansion times.  The group has long been dedicated to preserving and defending nature from overzealous expansion efforts by the larger races, but have traditionally made efforts to come to diplomatic solutions as opposed to combative ones.  To encourage peaceful interactions, they also offer aid to travelers and others in need if they are able to.

During the early days of space exploration, the Greenwhiskers proved instrumental in promoting long-distance space travel.  While most rattenvolk looking to the stars were talented technicians, able to get into small spaces most couldn’t, the druidic Greenwhiskers were responsible for maintaining the ship-based gardens in early exploration vessels, providing not only fresh air, but extra food and vital knowledge on newly discovered flora and fauna.  They were likewise instrumental during colonization efforts of various worlds, working to ensure stability while minimizing dangers to the local environment.

In modern times, the role of the Greenwhiskers has diminished in terms of space travel and exploration with the widespread use of and perfected designs of the TK Drives, but they are still found across most systems, maintaining station-bound gardens, nature preserves, and even being responsible for the upkeep of natural elements scattered across many cities.  With the opening of the Demon Sector, they have seen a resurgence in demand as thousands of explorers dive into the unknown and seek to expand to the many worlds within.

LORE24 ENTRY #2 – The DSM Corporation

Category – Organization

DSM, or Dynamic Solutions Multiversal is the single largest corporate entity in the known galaxy, and one of the most reviled, even though they are the monolith in which all other corporations are overshadowed by.  Even planetary governments pale in comparison to their power and reach.  They own hundreds if not thousands of smaller companies, having taken them over through various methods, most of them shady.

DSM was originally created following the fall of the Great Elvish Dominion, the last vestiges of the old-world hierarchies that were struggling in vain to survive with the coming of a space-faring, galaxy-spanning civilization.  Following a great war amongst the stars, from the ashes of the old empire came the founder of DSM, Rivalle Volcari, with a new vision of how she and the remaining elvish great houses would continue to manipulate and control the newly developed galactic population, namely through commerce.  Though initially a somewhat unassuming company dedicated to experimental technology and preserving arcane knowledge, DSM rose through the ranks of the early galactic economy, and would eventually become the most powerful and feared megacorporation in the galaxy.  DSM will do whatever it takes to see that their competition is crushed beneath its power, either through economic manipulation, ruthless corporate spying, or the might of its private armed forces.  Over the course of its history, it has taken over countless smaller companies.

The looming monolith of DSM has become something of a galactic boogeyman, with rumors abound of dozens of highly secretive black-sites where their mysterious Arcane Research & Development division perform dark and perverse experiments that threaten the very fabric of the universe.  Though other rumors state that these black-sites are simply private prisons, no different from the massive prison systems ran by the dark elf clans.  If anyone knows the truth of the matter, they aren’t talking.  Of all the divisions within DSM, the AR&D department is the only one personally overseen by Rivalle Volcari herself, and to cross her by allowing information about this group to be made public would be most unwise.