#Lore24 – Entry #320 – Fantasy Month IV #15 – Unexpected Complications at the Standing Stones

From the journal of Angeliqua “Goldeneyes” Cartacustos

I suppose I should likely have been more concerned when we moved deeper into the site of power and my accessories activated once again.  It had been such a mild distraction the last few days during my study of the ruin that I almost dared to believe that I had mastered its influence upon me.  This proved incorrect, however, for as we approached to within a hundred yards or so of the stone circle, both the nipple rings and my most uncomfortable cage began to vibrate, steadily and with growing intensity, as we drew closer, making me fidget enough to unsettle my horse.

Descending toward the center of the valley, the growth of trees around the stone circle thinned as we grew nearer until we were in a treeless clearing at the center, the circle of ancient stones stood perhaps a hundred feet in diameter, with the stones themselves standing roughly twenty feet high.  Some appeared almost like massive claws reaching from beneath the earth, while others formed standing arches at precisely the angles that matched the eight compass points.  No trees grew within the circle, the grass remained short, and no moss covered them.

Though we were exhausted from our assaults from the kobolds, and I was growing more aroused by the moment thanks to the incessant and powerful vibrations surging through me, I nonetheless began to study the circle while camp was prepared, just outside the circle.  After a time, when it seemed I may actually climax, I felt a most jarring cessation of the vibrations, almost as if a lever had been pulled, leaving me unsteady on my feet for several moments as I recovered.  Now that I was upon the edge of climax again, the other function of the items had taken over, and after I had had a few minutes to cool off, the teasing would start up again, ramping up to an almost painful level before shutting off just before I could reach the climax I so desperately needed.

It didn’t take me long to realize that the power of the dragon-rune-covered stones were causing this peculiar behavior, for the nature of the vibrations changed as I touched various stones and traced the runes upon them, transcribing them into my notes with what light we had left.  I wondered if I would be able to find rest at all within the radius of the circle without magical aid to suppress their activation or to put me into a deep magical slumber.  Although this did give me a clue on the origins and nature of the magics that had been worked into the devices attached to me, even though I wouldn’t make pondering upon them a priority.

The party, while not completely unaware of the nature of my predicament, as we had discussed my relationship with Lady Armenia during our travels, and Gresilda and Risai were quite well aware of situation as we had bathed together on multiple occasions to this point, certainly found out that night.  Shassk was indifferent or perhaps unreadable to me, Ellisar and Korvalis seemed quite amused with my predicament, Gresilda sympathetic and understanding, and Risai…perhaps envious?  She is rather stoic outside of battle, showing a remarkable control of her barbarian bloodline, but I’ve noted that she has been watching me for some time with a rather obvious curiosity. 

Still, once we had settled down around the campfire for the night to recover, I had began to form some idea of the nature of these standing stones, perhaps cluing me into the reasons why the magic within my accessories had activated so intently.  The nature of the site, and perhaps of this particular dragon’s domain, was to celebrate fertility and propagation of the species, and thusly, the ritual that must be performed in the name of the dragon ruler was one of a distinctly sexual nature.  This I kept hidden at the time, for I still had over half the stones to study to confirm this theory, but it would prove true enough by the following evening once I had had time enough to compile everything I had collected.  I found my rest through another sleeping enchantment from Ellisar, thankfully, though I was exceptionally aroused and quite wet by the time morning arrived.

Our respite was uninterrupted, the kobolds not willing to cross into the stie’s radius to hunt us down, and by noon the following day Shassk had already found two other routes out of the valley along the ancient, connected roadways that would undoubtedly lead to other standing stones.  After a very long and frustration-filled day, I would have conformation of the nature of the ritual that we would need to perform to show our devotion to the “Blinding Golden God”.  Though not an actual orgy, it would skirt very close to it, given the highly sexualized nature of the ritual movements that must be enacted in the center of the circle to receive the dragon god’s blessing.  The first of six such blessings, I might add.  I detailed what we must do and was met with a range of reactions, from incredulity to indifference to eager curiosity (again on Risai’s part).  Gresilda seemed to think that some of Erisaya’s rituals, and likely Yurisaya’s as well, were quite similar to what I described, and were likely of some ancient, shared origin.

Once we had debated what must be done, only Shassk declined to participate, stating that as a drakonae, he was already quite devoted to his draconic ancestors, and would have no trouble entering the vault once it was unlocked to the rest of us.  He said it with such conviction that I dared not say anything to the contrary; I know little of the drakonae and their modern religious practices, so I took him at his word. 

I won’t detail the nature of the ritual in my journal; that has already been done in my notes regarding the entirety of this expedition and the draconic city ruins, but needless to say, I remained the only one to be highly frustrated through shear arousal after the event, though my accessories did not hinder the ritual’s completion.  When it was done, the runes on the stones glowed and pulsed with the primal essence coursing through the earth beneath us, and we received the blessing as promised, a singular draconic rune upon our foreheads that roughly translates as “One Seeking Enlightenment”, which then faded from sight after a few moments.

Following another night’s rest, we would take the route Shassk had discovered that led to the southeast, hoping to finish a second ritual at the next site before returning to Vindinium to resupply before we continued our pilgrimage to the other locations that remained hidden from us. 

If only things had remained so simple as that.

#Lore24 – Entry #318 – Fantasy Month IV #13 – A Most Intriguing Puzzle

From the journal of Angeliqua “Goldeneyes” Cartacustos

I studied the draconic ruins for several days, spending much of the time on the massive door that marked a sealed vault of some kind beyond, but venturing into other sections of the ruin when I needed to refresh myself, though never without the adventurers close by should I come upon something quite dangerous.  It seemed almost as if the energy of the ruin, the essence of the dragons that once dwelt within still lingered in some way, keeping those beings and creatures not possessed of higher thoughts away.  Though perhaps it would be our folly to explore within; only time would tell.

Regardless, I translated most of the text upon the door (some of the high draconic phrases are still not entirely clear) and interpreted the imagery upon it as best as I could given my knowledge of the ancient dragons, based upon the notes I have made over the years in previous journals stored within my personal pocket library.  I wish that I had additional volumes at my disposal, those found within the Great Library itself, but only texts which I have personally transcribed are permitted within this pocket dimension, or journals I have yet to fill with my knowledge and experiences. 

Still, the nature of the vault door is similar to what has been encountered in other draconic sites.  This place was once a city, though was treated more as a holy temple by those who worshipped the dragons that dwelt here, its name translated as “The Cathedral of Eminent Tranquility”, once ruled by the golden dragon known as Mega-kuramu’Koganekami, whose many titles and alternate epithets have been transcribed within my research notes, for there are over two dozen of them.  Curiously the name is very close to what would become the kerryn script and language (however forbidden they might be to speak within the Empire, making knowledge of it exceptionally rare here), translating as “Blinding Golden God.”

Contained within the vault, supposedly, are the favored relics of this dragon, as well as collections of its vast wisdom and knowledge, though the wards upon the door prevent it from being opened by anyone who is not a worshipper of the dragon or who has not undergone a trial to prove their devotion to it.  Comparing the map of the vast temple-city, an empire unto itself, with the maps of the region now known as the Wildlands, I believe that I have managed to find some similar geographic features that may potentially lead us to discovering a method of opening this door, assuming the places of power still exist and still hold the primal essence of the dragons within, of course.  Even I am tempted by the potential treasures that lie within, more so the knowledge of the ancient dragons, but to study pristine relics of their time would be an incredible opportunity.  The Heroes of Vindinium are certainly keen on getting inside, the promise of wealth beyond imagination so very tempting.

As to what must be done, there should be six sites spread across the region in a pentagonal arrangement, laid out to form a five-pointed star, with the sixth site located directly within its center, and, based upon my translations, each site must be visited as part of a pilgrimage of sorts, and rituals performed at them to gain the blessings of the draconic god to be allowed to enter into its sacred space.  Comparing ancient to modern maps, I can roughly approximate the locations of three of the sites where these standing stones should be and can assume rough distances toward the others based upon the equal distances between points, though I know not of the lands further south and west of here.

The nearest of these standing stones should be to the north of here, perhaps two days travel given the rougher terrain, though it could take us longer depending on just how reclaimed the area is by nature.  We’ll be setting off in the morning to see if we can locate the site and see if its power still remains; the fact that the door itself still holds its warding is encouraging, but far from conclusive.

#Lore24 – Entry #317 – Fantasy Month IV #12 – Unravelling the Past

From the journal of Angeliqua “Goldeneyes” Cartacustos

When Shassk said that we had entered the area of the ruins, I didn’t believe it at first, for I saw nary a stone that looked anything but natural.  I had been made aware that the ruins were rather expansive and not fully explored yet, but the lack of anything visible as we entered this wooded, hilly region meant that in all likelihood, they had been undisturbed for a significant amount of time.  It would take nearly another hour before I started seeing signs of the ancient site, a pile of worked stones covered in moss here or there, an embankment with a section of exposed stonework, then larger mounds that were likely once structures judging by their arrangement.  It was not out of the question that the very hills we were navigating were themselves ruined structures.

As the elevation increased, and more thunder rumbled in the distance, we came to the location that had been described to me previously, in a narrow valley between two large rocky outcroppings lay the entrance to what I immediately recognized as an ancient draconic temple.  The size of the opening, however overgrown by thick vines and trees it was, gave no doubts.  A quick examination of the carvings beneath some of the vegetation proved it, for I had seen several instances of similar scripts and carvings in the archives and in person at known draconic temples.  Ellisar showed me a section they had cleared off previously, his translation of the script accurately indicating that this was indeed once a temple dedicated to the worship of the draconic lord of this region, though it was only the titles, not its actual name, for that would be found elsewhere.

With Shassk and Korvalis in the lead, the party led me deeper into the ruins, through the areas they had cleared already, though Korvalis remained ever alert for ancient traps he might have missed or that may have reset, as well as new dangers that might have come about.  Shassk kept checking for signs of others having come here, stopping occasionally to listen or smell the air before giving us the all-clear. I was anxious to see the deeper areas, so felt rather annoyed at the slowness we advanced, but given the dangers we had already faced on the way in, their caution was likely warranted.

There were many side passages to explore later, though a good number of these were collapsed.  The main hall was mostly intact however, and I kept my notebooks and portable writing desk at the ready to note particular scripts or carvings that stood out as we proceeded, and to give my estimates on measurements, though most of what I saw conformed to standard draconic practices I had seen previously. 

At last, we reached the grand audience chamber, where the draconic lord would stand upon the massive central dais to receive tribute and hand out its orders.  The dais itself was littered with broken stonework, many of the ancient statues and pillars that once stood around the chamber having collapsed over the centuries and millennia.  The area was still open to the sky, though, the circular opening far above letting in plenty of light and moisture, allowing the chamber to become a veritable forest unto itself.  The party had previously set up camp here and did so again while I busied myself with sketches and notes of my observations.

I found the stairwell behind the dais that I had been told about, one of the massive doors that had once stood closed cracked and crumbled in one corner by particularly massive tree roots, allowing access into the deeper parts of the complex, which is where the relics had been collected.  These consisted of several pieces of jewelry, sized for drakonae or humanoids and bearing draconic scrollwork, a half dozen tiny stone statues of dragons beset with gemstones in their breasts, and an ancient ornamental shield, too heavy to have been used practically, with the seal of the dragon lord emblazoned upon it. 

Again following the party, they led me to what had drawn so much excitement about this particular site, garnering the attention of Lady Armenia (and likely other parties that I was not yet aware of):  far below, perhaps two hundred feet down the massive stairwell (we ignored many side passages and other chambers beyond for now) that required us to use climbing ropes to navigate (well, those of us who were not arcanely inclined, anyway), was a massive double door, easily the size of a colossal ancient dragon.  Already my arcane sight told me the ancient warding enchantments upon the door were still intact, perhaps not as powerful as they once were, but still likely to be deadly to those who could not prove their permission to enter.  The gold and platinum plates that adorned the door, not unlike scales, told something of the history of this particular dragon, forming a mural that would take some time to study properly. 

Fortunately enough, the purpose of our expedition was to do just that, and so I began my work in earnest.  So enraptured by the door was I that my sexual frustrations barely came to mind while I worked.

#Lore24 – Entry #91 – Fantasy Month #31 – Draconic Disappearances

 

From the journal of Angeliqua “Goldeneyes” Cartacustos:

Finally, we return to a proper topic!  And no sign of any Yurisayan priestesses anywhere!  Yet.  I’m still on guard, and shall be for another several days, I’m sure.

Dragons.  They are an everyday sight in some form or fashion, for they are the primary symbol of the Empire. The very arcane magics wielded by arcanists across the face of Andyllion are based upon their legendary spellcraft, and the very language of the arcane is Draconic, or, to those who are capable, even High Draconic.  Supposedly the kobolds are descended from the dragons, and some even still possess a version of their legendary breath.

And yet, true dragons have not been seen upon the world since before the Great Cataclysm.  Many who haven’t educated themselves in the matter assume they were wiped out during the Cataclysm, but in fact they were gone for a substantial period of time before then, perhaps for hundreds if not thousands of years.  There are lesser descendants of dragons in the form of drakes, but these are essentially wild animals in comparison to a true dragon, possessed of a fraction of the intelligence, none of the arcane ability, and the largest of them only reaching the size of a young adult dragon at best.

It would be safe to assume that the ancient dragons perhaps were aware of the coming apocalypse, given the timing of their vanishing.  Records and tales indicate that they were quite long-lived, filled with knowledge that we of this time cannot begin to fathom.  Certain historical records do exist indicating that when dragons once ruled the world, there existed alongside them great technological wonders that have simply been impossible to replicate. 

The question remains, however:  what happened to the dragons?  Given my study of the subject, I lean towards either of two theories being the most likely explanation.

The first theory is that the dragons simply left Andyllion, known as the Great Draconic Migration theory.  Records indicate that dragons were often revered or feared by the lesser races while they were here, sometimes worshipped as gods themselves, and were often responsible for ruling over many of the greatest civilizations, as the number of draconic ruins we have discovered may well indicate.  In the history as told by the civilized kobold peoples, who once served dragonkind as loyal retainers, there came a time in which their true-dragon masters began withdrawing from the world, relinquishing their leadership roles and pulling themselves away from the lesser races.  This was the case for the goodly dragons, at least; those of an evil nature were more likely to remain to plunder the remaining holdings of their now-departed enemies, ruling as tyrants and hoarding wealth, until their inevitable destruction.  Regardless, there are tales that have been passed down within kobold society in which they worked tirelessly for centuries, gathering up the wealth of their masters and relocating it into the great cities that were supposedly built for dragonkind.  Once these dragons had enclosed themselves within their fortified cities and withdrawn from the events of the world, there is little in the way of record as to what happened.

What there is, however, are many ruins that have been studied in past centuries which indicate the distinct possibility that the dragons had constructed some form of great arcane portals, which they used to travel to worlds or planes unknown.  Though long destroyed and dormant, these portals are, as recorded in various records, massive in size, easily able to accommodate the largest of dragons.  The information pieced together from various ruins have been used by modern-day arcanists to create the typical teleportation circles and short-range translocation spells currently in use, in fact, and though it is kept under the strictest of secrecy, supposedly the Emperor himself possesses a working example of one of these portals, which could allow him to travel to any part of the Empire, likely why there is a push for frequent expansion.  The Dragon Isles themselves, long sought after by treasure hunters, is rumored to contain the last of the great dragon cities, and perhaps it too holds one of these portals, maybe even still intact and working.  One can certainly dream.  Could it be that the draconic portals of ancient times were able to reach even further, to the very stars themselves?  Or into realms beyond, the elemental planes, the realms of the gods, the hellish abyss the demons call home, or perhaps worlds we cannot begin to imagine?  Perhaps.

The second theory to explain their vanishing is more esoteric, but nonetheless compelling.  What if the dragons never truly left us?  What if they are still here, walking amongst the lesser races, completely unaware of their true nature?  What if the dragons decided that they needed to change their very nature, to perhaps enter a period of dormancy for whatever reason that only they would know, and their essences, their draconic souls, were refined, changed, and diffused throughout the world and into the lesser races?   Could this perhaps explain the prevalence of draconic imagery and their remaining presence in our imagination even though thousands of years have passed since they vanished?

This is the Soul Transference theory, which posits that the dragons, foreseeing the coming apocalypse as an event they simply could not survive in their natural state (though one would be hard-pressed to imagine something as powerful as a dragon being unable to withstand what many lesser races managed to survive), and collectively worked to change the very essence of their souls.  Per the theory, dragonkind as a whole, or mostly so, for there are those records of evil dragons tormenting the lesser races for some many years following the draconic withdraw, somehow forced a rapid and unprecedented evolution into beings of pure energy, which was then spread across the planet and infused into the many lesser races. 

Though initially one may scoff at the theory, one must pause to consider the very nature of the dragons.  These beings were far more complex than simply massive reptilian creatures.  Their essence was closely tied to the very fabric of the magic that fills our world, as evidenced by their mastery over all forms of magic as we understand it; they did not perceive magic as we do, into distinctly separate types (arcane, divine, and natural), rather simply as the foundational essence of the world to be manipulated as they required, thus enabling them to use any form of magic as easily as another.  Perhaps it is our nature as “lesser beings” that we cannot fathom how this is possible, thus requiring us to separate our magics into distinct types, unable to make use of more than single form?  Their entire bodies, then, were filled with this magical essence, draconic life-essence, vitae draconis, if you will, which may explain how such incredibly large creatures were capable of flight and moving their massive bulk around at all, and without consuming a city’s worth of food daily.  What if the Great Cataclysm would taint the very essence of magic that sustained them, and would have essentially acted as a poison that would have doomed them to oblivion?

Thus, to retain their presence within the world, they conceived of Soul Transference, transforming themselves into the beings of pure magical energy that would merge into the lesser races.  This could explain why certain individuals are gifted with either a greater understanding of the arcane arts than others, why they are capable of learning what is known of High Draconic, or those who are possessed of a natural ability with magic that requires honing one’s instincts instead of long hours of study.  This could also explain why these naturally talented sorcerers eventually begin to develop some draconic features (scales appearing on their skin, claws and horns and the like).  This could likewise explain why some kobolds are much larger than others, and why these individuals have a more strongly draconic countenance and often exhibit greater control and power of their breaths, and their own efforts to reproduce children that possess these traits typically fail; perhaps there are only so many dragon souls to go around?

Though typically not associated with the theory, I hypothesize that certain individuals who have recorded frequent dreams of dragons in some form or another, may actually be reliving past-life experiences and memories of ancient times when they were once what we know as true dragons.  Perhaps this would also explain why some are so driven to explore the ancient past, and seemingly have the uncanny ability to locate lost relics with a “gut instinct”; dragons were known to acquire vast amounts of treasures, after all, and could supposedly know if a single coin was missing from their hoards, indicating some kind of link with objects of great wealth. 

Again, I could continue for some time discussing the intricacies of these theories, but I have duties I must attend, and I would not want to be late, lest Mother decide to step back into the gutter for her choice of tomorrow’s topic.  Perhaps I shall return to it later on; it is certainly one of the topics of which I most enjoy a spirited discussion.

 

The Curse of Cypress Isle – An Island Hexcrawl Adventure

This is the other big RPG idea I currently have in development.  For whatever reason, I had begun watching the Curse of Oak Island on the History Channel (man, I’m old enough to remember when the History Channel was awesome, and actually showed stuff that wasn’t ‘reality’ TV and Ancient Aliens…) a few months ago.  I had already been looking into other RPG systems to try that weren’t D&D 5e before WotC did their OGL thing back in January, and had been looking for a more old school experience in general.  Then, one day, the idea just struck to do an adventure based on the Oak Island story!

The possibility of buried treasure is one that will always get the PCs eager to go adventuring, and with as many twists and turns as the Oak Island story has, it’s ripe for adaptation into an adventure.  I’ve just started reading a book about the history of the island, and it’s fascinating just how much effort has gone into plumbing that island’s depths, physically and historically.  And how best to handle such a story of long lost treasures in adventure form?  Why, a hexcrawl, of course!

 

Hexcrawling for Fun and Profit

I’ve been fascinated with hexcrawling for several months now, and have wanted to try it out in a proper game sooner or later.  The last time I did a hexcrawl was probably…early to mid 2010s, a year or two after the Kingmaker AP was released, probably.  I used the first book of that as a base for a game I ran for a couple of friends who were quite keen on building up their own kingdom.  It was a fun game, and lasted several months best I can recall, though it was never properly ended.

I had attempted to develop a test-bed post-apocalyptic setting for my (currently on hold) homebrew revision of the Star Wars Saga Edition system, with the original idea being to do a hexcrawl there just to try out different elements of the system as they developed, but due to some life and medical issues, I had to stop working on it.  The idea is still there, as indicated by my #Dungeon23 project, but in a slightly altered state.

The urge to do a proper hexcrawl is strong, though, so when the Great OGL Kerfuffle of 2023 happened and I found myself delving deeper into the OSR, the time seemed right.  D&D 5e was already on the way out at our table, and this seemed like a great opportunity to make the leap to something different.  I’ve started a Pathfidner 2e game, running the Abomination Vaults and associated adventures, and having ran one game, enjoyed the feel of the system immensely already.  Yet, I also purchased the Castles & Crusades starter bundle, and have been eyeing those awfully hard.  Ideally, once the Abomination Vaults have been cleared, we’ll take a break on PF2e (unless things change, I’ll likely run the Ruby Phoenix AP as a follow up) and try out C&C.  And what better way to do that than to do an old school hexcrawl adventure?

 

Inspirations and Ideas

With the Oak Island story firmly in mind, and the urge to develop an old school hexcrawl strong, I began writing down all the ideas that came to mind.  There needed to be a treasure of course, some legends about the island, a history of failed attempts to recover said treasure, a bunch of traps and obstacles, villainous types to impede the party, so many things!  I started off with the original idea, though, and wanted to keep my focus on the Oak Island legend and history.

To that end, my goal is to create an island environment that is necessarily larger than the Oak Island, but retaining some of the key details about the real hunt for the treasure.  Some physical details of the island will need to be represented, like the Money Pit, the Swamp, flooded tunnels, the mysterious rune stone, and ruins of previous inhabitants.  Further, the historical aspects will need to be referenced, such as possible ties to a disgraced knightly order, rumors of pirate activity, previous expeditions that have failed, etc.  There is a lot of history there, and as I’ve been reading the book (Curse of Oak Island:  The Story of the World’s Longest Treasure Hunt by Randall Sullivan), it’s quite murky at times.  Translating that into a fictional account for a fantasy world will be quite the interesting challenge.

But, seeing as this will be set on a fantasy world, there will need to be plenty of fantasy elements added into the mix as well.  The old D&D adventure ‘Isle of Dread’ was the first place I looked to for inspiration.  It is a hexcrawl itself, though the plot elements are few if any; it’s mostly a giant sandbox to explore.  But there are plenty of good things to pull from it.  Its island is quite large, so will likely be a good way to scale Cypress Isle, and has a variety of random encounters and inhabitants, ranging from undead to dinosaurs to various savage tribes.  As a quick aside, probably my favorite encounter in the book is with an ankylosaurus that is whacked out on loco weed.

But,  I don’t want to just make a sandbox; I want there to be some history there, and something of a plot line to follow, however meandering it might be.  So, I started thinking about my fantasy setting.  I need to work on developing it more, as it’s basically the ancient history period of my sci-fi setting, so there should be plenty to delve into there.  To that end, I’ve begun considering when exactly this adventure will be set in the timeline, what factions are around, who claims Cypress Isle, and why the treasure is there in the first place.  It’s turning into a very interesting exercise to say the least.

Another set of inspirations were rather obviously, namely Indiana Jones, Tomb Raider, Uncharted, and the like.  Action and adventure, with dangerous traps and puzzles.  Specifically, I’m interested in big traps, like mutli-room event kind of traps.  That will require coming up with some interesting way to handle some of those big cinematic events, basically trying to give everyone something to do during a high-intensity, action-packed scene.  Plus, there’s the Tomb Raider 2013 reboot that was specifically set upon an island with supernatural beings and wild weather that is a massive source of inspiration.

As I wrote my initial few pages of notes, I quickly came to the decision that I’d like to have kobolds be a part of the adventure.  I’ve always enjoyed kobolds, especially as they seem to have taken on more draconic aspects over the years.  I’ve actually seen them as something of a draconic race for some time, and had tentatively had them be the only link to the long lost dragons in my sci-fi setting, claiming proud heritage despite their small stature.  Interestingly, this kind of goes back to that Kingmaker inspired game I ran, in which there was a particularly skillful kobold ranger who happened to be out hunting the humans that were invading their territory, and had setup a whole zone full of traps, having something of an archery sniper duel with one of the players (orc inquisitor), who eventually managed to make the kobold an ally. 

So, kobolds are in.  They love traps, and a treasure hunt adventure should be full of them.  Are they the primary antagonists of the adventure?  Why are they so keen on protecting the secrets of Cypress Isle?  I feel like there needs to be something deeper here than just the local kobold tribes being the standard enemies within the adventure.  Something more to the history of the island. 

Oh my…I seem to have opened the door to something much, much larger…

 

Kobolds, Dragons, and A Much Larger World

This idea came about most recently and has greatly expanded the original scope of “make an island hexcrawl adventure” into something that an entire campaign could be built upon. It started with developing the kobolds into something more robust as a race, specifically tying them much more closely to dragons.  As such, they will be sharing some draconic aspects, specifically scale colors and some additional traits (like elemental resistances, potentially water breathing, magic, maybe even weaker breath weapons), which is likely how they will be separated upon the island (basically into their own tribes).  Also, they will likely be training drakes as mounts and guard animals.

But…that can’t just be it.  There needs to be more.  Why are they so closely tied to dragons, and why do they call this island home?  What’s so special about the island besides the fact that there’s a treasure here that outsiders would desperately want, even though they’ve been getting killed for centuries trying to get it?  Why is this particular treasure so special?

Well, this is where I started delving much deeper into the history of the world (likely the very same world that the city of Arcavarlon is located upon), and began to consider the dragons. By the time of my sci-fi era, they’ve not been spotted in the galaxy in thousands of years.  Perhaps they were already gone from the fantasy era by the time this adventure takes place, and had been for hundreds of years at least.  There was a world-shaking cataclysm at one point, so perhaps they had somehow sensed it was coming and made plans to leave, and in doing so they gathered up their treasures and took as much as they could with them?

Ah, but keeping the original Oak Island in mind, perhaps the dragons were working with retainers and allies, perhaps a knightly order dedicated to them, who would eventually find themselves disgraced by the world at large due to actions that were recorded by history to have been disgraceful and traitorous to the powers that be.  Perhaps the kobolds were actually the closest servants of the dragons, and perhaps the dragons had their own sacred empire, in a far away land that outsiders were rarely, if ever, permitted to see. 

Ah, but what if during the course of the cataclysm, the world was reshaped?  Earthquakes, tidal waves, all that kind of thing?  So, what if, this sacred dragon empire, perhaps once a massive continent on its own, now lies beneath the waves, and Cypress Ilse is but one of several islands that formed the highest peaks of the original continent?  “The Dragon’s Tail” sounds like a fun name for a group of islands, and fitting given the history.

So, perhaps Cypress Isle is the last island in the chain, and maybe the only one that can be safely reached.  Maybe there are terrible storms and hazardous seas that keep people away from what lies further along the chain, and those who venture into the islands are never seen again.  Thus, the treasure of Cypress Isle may simply be riches, or it could be a way to get further into the chain of islands, and eventually into the heart of the ancient dragon empire itself. 

As you can see, this went from a simple island adventure to something much grander in scope; this could literally be an entire campaign.  The Cypress Isle adventure can still be developed as a standalone adventure, and likely will be for starters, but I am likely going to continue with developing the larger project now, and creating something much grander in scale.  I’ve already got a lot more details formed in my notes, and will be refining them as I go, but I’ll leave those to a future update.  For now, this is the basic overview of the Curse of Cypress Isle project, and an idea of where it may eventually lead.  What do you think about it?  Am I aiming too high, or does this sound like an interesting concept? 

Let me know what you think!

Feel free to hit me up over on my Discord server or even follow me on that Twitter thing what I made.

Until next time, out!