#Lore24 – Entry #344 – Sci-Fi Month IV #9 – A Growing Discontent

Transcribed From the Personal Recording Implant of Andra Ganim, Chronicler of the Codex Infinitum

AG:  “Ah, yes, of course I understand what you’re getting at.  Our passion gives us purpose.  So you would focus most of your time on your studies of the ancient dragons and their ruins once some stability had come.  Were there any particular challenges you faced, aside from just finding the sites and relics you studied?”

RV:  “Plenty of them.  Competition, of course, was always an issue.  Treasure hunters were always looking for a profit, and while I was certainly willing to pay exorbitant amounts, they would not always seek me first, and sometimes relics would go to what I will generously call my rivals.  Eventually I would get what was due to me, though, through whatever means I may have had to take.  I believe it was during this period that I first recall having assassins sent after me, too.  The earliest ones very nearly succeeded, though I was quite flattered that I rated so highly as to have them called in to attempt to slay me.  Though the price on my head went ever upward, tales of what I did to those who survived my retaliation spread, and eventually only the best of the best would dare face me.  That much hasn’t changed to this day, in fact; you should see the collection of would-be assassins I’ve collected over the centuries.”

AG:  “Your…collection of would-be assassins?  You mean in prisons?”

RV:  “Something like that, yes.  We’ll call them private prisons for the sake of brevity.  I recall, as the Age of Legends approached, I had even taken to holding competitions with them, sometimes under the guise of simple thievery from one of my strongholds, others with specific instructions to slay me.  The ones I was most impressed with I…recruited…to serve as deterrence for any others who would seek to harm me.  One of my most fond kerryn pets came from their ranks, in fact.  I do miss Sei-Sei quite a bit sometimes when I’m feeling nostalgic.”

AG:  “I see… Can you tell me something of how the world had come to be following the Reforging, and in the period leading up to the Age of Legends?”

RV:  “I could tell you quite a bit, and would ask you to be more specific, but I’m certain I can tell you what you wish to know.  Though stability had once again come, and had been for roughly a thousand years, perhaps, discontent was looming once more.  Though remarkably stable up until then, the Imperium Draconis was showing signs of decline and coming collapse, even with the guiding hands of the demons and the mazoku.  They had perhaps overextended themselves, or had grown discontent with simply existing, and sought to expand their power.  Rebellions against the empire were starting to grow more frequent, even amongst the kerryn slaves.  The Emperor’s loyal orc clan, the Badaxe, who had taken up the study of the aerian tactics and kept their traditions alive, were even growing restless, being used for little more than bodyguards and as a special police force. 

On my side of the world, things were not quite so unified, but there was plenty of restlessness to be seen.  Refugees and escaped slaves from the Imperium had been coming to our land more and more, spreading word of the atrocities committed by the Emperor.  Much of it was blown out of proportion, certainly; I visited the land regularly and saw little of what they described.  I even spent quite a few months in their Great Library during the course of my studies, and aside from the cracks that had formed, the Empire itself remained remarkably stable for its age.  Still, seeds had been planted.  Though we had refined our methods at the time, the Elvish Dominion was beginning to be looked upon most unfavorably by the other races, so the few elders who remained began to see the possibility of another war breaking out. 

I remained mostly disconnected from it all, though, intent upon my studies.  It was during this period that I would make my most significant discovery relating to my own nature, a nature shared by a select few known individuals throughout history, and many more who would remain undiscovered.  I’ll save discussion of that until later, though.”

AG:  “Very well.  What would you say is the starting point for the Age of Legends?  Historians can’t seem to agree exactly upon what marks the start of this period.”

RV:  “I would say that it was my drive to study the ancient dragons and their remaining relics and sites that ultimately kickstarted the Age of Legends, specifically with the funding I provided, however indirectly, of several major expeditions at once.  Most significant of these were two, namely at the ruins of the ancient draconic city upon the Dragontail Isles, and the discovery of another draconic city far to the west of the Imperium Draconis, which would ultimately be handled by the researchers and archeologists of the Great Library.  That one was led by a most important individual, one of your ancestors, perhaps…what was her name back then… ah yes, Angeliqua Cartacustos, the humble librarian who would ascend to become the Goddess of Knowledge and Storytelling, the Goldeneyed Librarian, Guardian of the Codex Infinitum herself.  She was quite astute for a human, a credit to your kind, especially during those days.  I can’t take sole credit for her ascension, certainly, but I would like to think I played some small part in it by starting her down that path with my expedition into what was known as the Wildlands during that time. 

Once these draconic cities were uncovered and their secrets plundered for study, the Age of Legends would start in earnest, with some of the most recognizable heroes and villains in history emerging to once again reshape the world, though, thankfully, nowhere near as drastically as had been seen during the Great Cataclysm, even though Marcon Shadowmist would again show himself and guide events to favor his own machinations.”

#Lore24 – Entry #75 – Fantasy Month #15 – Dragontail Isles

 

From the journal of Angeliqua “Goldeneyes” Cartacustos:

I would very much like to travel the seas someday, and perhaps at least view the Dragontail Isles from a distance, for exploring these islands is, at the very least, extremely dangerous, but the potential gains could be immeasurable if a proper expedition could be mounted and the gods were willing.  The Dragontail Isles are a smaller island chain that is attached to the southern region of a larger archipelago, the Dragonmaw, and are the only part of the archipelago that have been explored in any way since the Great Cataclysm, if not before.  Ancient magics of unimaginable power protect the main body of the Dragonmaw, and dangers far more mundane yet just as deadly protect the Dragontail Isles.

Consisting of a dozen small islands and countless atolls between them (the reefs of which make navigation through the area extremely challenging, as the alternative name for the Isles being the Great Graveyard of Ships indicates), the Dragontails share a generally long and narrow profile, and seem to have been formed through volcanic activity.  The climates are generally tropical, with frequent storms blowing in from the seemingly eternal tempests surrounding the greater Dragonmaw region, and most of the islands have some significant coverage of cypress trees in the coastal swampy areas, with some possessing nearly flat profiles, while others possess some significant rocky, nearly mountainous, areas.  The largest of these isles is approximately five miles long and two wide at the widest point.

The islands have varied inhabitants, though the locals mostly consist of pirate groups who use a few of the coves, and who have struck deals with the primary local population, kobolds.  The kobolds living here are tribal in nature, and generally more savage than those found within the Empire and other settled lands, and are especially territorial, not taking well at all to those who would dare set foot upon their lands.  They can be dealt with in some cases, as the pirates who make use of the islands have proven, likely through gifts and tribute (perhaps an echo of the ancient dragons receiving such gifts from those who would appease them).  Records are filled with stories from survivors of the savagery of these kobolds, who tend to slaughter interlopers without mercy, using their trained drakes as flying and swimming mounts and beasts of war.  Notably, some tribes are reportedly quite skilled saboteurs for all of their savage nature:  able to breathe beneath the waves, they approach moored vessels under the cover of night or during storms and proceed to tear the ships apart from below, collecting any stored treasures at their leisure once the crews have been dealt with.

It is the many hundreds of confirmed shipwrecks over the centuries that draw treasure hunters to the Dragontails, and one island in particular draws the most attention, Cypress Isle, the tip of the tail, so to speak.  Furthest from its sister islands, Cypress Isle is surrounded by the remnants of lost ships, but still has the easiest approach of all the islands in the chain.  Though not the largest, it has the most history associated with it, with tales of treasures buried upon it spanning centuries, and confirmed signs of habitation by groups other than the local kobolds, with at least one ruined fortification still visible along the coast.  Accounts from multiple survivors of shipwrecks upon the island likewise report smaller signs of civilization deeper within, reportedly even a graveyard haunted by the restless spirits.  It is the accounts of these survivors that also help to fuel the belief in great treasures upon the island, for their accounts are filled with descriptions of markers that supposedly point to treasures, manmade swamps filled with wrecked ships beneath the surface, even pits filled with deadly traps and ancient treasures.

Of course, such tales are not unique to this region, for there are countless such islands spread across the face of Andyllion, but I will admit, as skeptical as I am of such stories, enough similarities exist amongst the tales, and from multiple time periods, to make such stories at least plausible.  Likely there is a significant amount of wealth to be found from the shipwrecks alone, but what the kobolds do with their plunder hasn’t been determined.  Some assume they simply add it to their vast treasure hoards hidden within the volcanic tunnels below the islands, while some believe they may transport it, perhaps through these same tunnels or via their drakes, to the islands of the Dragonmaw, for it seems only the kobolds are able to reach these lands (as observed by a handful of explorers who noted their flight patterns from a distance, then tried to follow them in, only to be rebuffed by the storms).  I wonder if there is some intelligence to the storms, or simply an ancient magic preventing any who doesn’t share some form of draconic heritage from approaching them.  An expedition consisting entirely of kobolds could perhaps test the theory, but it is doubtful that any kingdom would fund such a folly.