#Lore24 – Entry #167 – Wild West Month #15 – The Dwarves who Dwell Deep

As told by Kumiko Stalks-Amongst-the-Stars, shaman of the Midnight Panther tribe of Kerra-Kerra

When the Great Uproar came, most of the Many Peoples of the Broken Cage that Still Imprisons spread across the face of the ever-changing landscapes to flee the anger of the spirits.  The Dwarves who Dwell Deep took another route, digging into the very earth that had revolted against the Devil-Wardens.  The dwarves have always been closest to the spirits of the earth, so they had little to fear from them during their passage.  For many years they remained hidden as the Great Uproar faded and the lands settled, only returning after many, many moons, and even then, only some of the dwarves remain upon the surface.

Though the Dwarves who Dwell Deep prefer the underground, they face dangers those who live under the sun cannot know, for many of the abominations created by the Devil-Wardens too ventured beneath the earth during the Great Uproar and have thrived in the darkness they found there.  Some say it is the Dwarves who Dwell Deep that have kept these horrors from the surface world all these many moons, and it is why they had to create the first of the Thundering Weapons that have become so plentiful in this time.

Few are the Dwarves who Dwell Deep who venture into the Bitter Frontier beyond the places where the Bands of Wood and Steel reach, but those who do seek more of the precious stones and gems born of the earth, though some too seek to pull the life blood of the earth from deep within.  It is at once wrong of them to do so as we understand it, and yet, they are of the earth, raised within it, so are they not too allowed to claim such things?  I have pondered this question from time to time but cannot come to an answer which is satisfying.

Some say that the Dwarves who Dwell Deep have found a great power that once belonged to the Devil-Wardens, and that this is why they remain below the ground, to protect the secrets of this power.  You will not be able to get one of the dwarves to speak of such a thing, other than to say it is a fanciful tale, for they are as unyielding as the earth they dwell within.

#Lore24 – Entry #131 – Muckenmyre Month #10 – Harsh Discipline at The Bloated Floater

From the journal of Takara, Slave Inquisitor of the Stellae Illustris.

As I attempted to express the council’s lack of interest in the glassware to the merchant, there came shouts from the Bloated Floater.  Though I had not been to the dockside bar myself, I was aware of its reputation for being a place for sailors, and that it was not for the faint of heart; the owner, a dwarf by the name of Hafus Blackjaw, had something of a reputation involving his pet crocodiles, and though I was not privy to the details yet, I could certainly guess.  There were a larger than usual number of ships in the port this day, and as I would soon find out, some of the crews of these vessels were not on friendly terms. 

It was the crashing of wood, followed by a loud battle cry that drew our attention to the bar.  A moment later a dozen sailors ran out, and the sounds of broken glass, more snapping wood, and angry shouting followed.  A few more stragglers ran out, one with a bleeding head staggered out, only to be pulled back in by a muscular orcish arm.  The mayor commanded some of those gathered to seek out the constable and some of the town watch and hurried toward the bar.  I followed, though he tried to dissuade me from getting involved.  I shook my head and continued alongside him, a few other council members following us.  As kind as he had been to me, I would not allow harm to come to him if I could possibly stop it; it was my duty in a way, or at least, I considered it to be so.

Another bleeding man came crashing through a window as we approached, and the sound of battle within was intense.  The mayor called out for an immediate halt to the fight as he entered the front doors, but as I entered, I could see that there was little hope he’d even been heard, and none that anyone involved would have listened.  As Mayor Pleasence again tried to shout down the fury of two dozen drunken sailors, one of them hurled a bottle toward him. 

I reacted without thought, caught the bottle before any damage was done.  I heard one of the councilmen gasp in surprise.  In the next moment, I shoved him away from us while forcing the mayor aside as a tabletop was flung at us.  Though I felt little in the way of anger, I could see the mayor was outraged, and had already set himself to get involved.  Given the fact that I’d seen him practicing his swordplay several times now, it was hardly unexpected.  As I caught his eye, I nodded my understanding and led the way into the chaos; better to let them focus on me first.

It was my first battle in some time, and I was perhaps a bit out of practice despite the exercises I performed daily with Satella.  I only managed to disable three of the sailors during my initial attack, catching the first in a nerve cluster on his back with a strike that left him whimpering upon the floor, while I struck his companion with a kick that shattered his knee, while I caught the third with a flurry of quick strikes to disorient him, then landed a solid punch to his gut that had him doubled over on the floor.  I managed to deflect several poorly aimed strikes from fists and improvised weapons from others as I stepped back to provide cover for the mayor, caught a few blows myself, but the blows were hardly anything for me to worry about. 

The mayor was not skilled in the Arts as I am, but he was no stranger to brawling.  He dealt with several in his own way as I continued to provide cover and strike as opportunities permitted, leaving many broken bones and painful nerve strikes in my wake.  I probably took as many blows as I landed, none that were terribly serious, though, the worst being a broken rib as I stepped in front of an enraged orc and blocked a blow to the mayor’s head from the table leg he had been wielding as a club.  I then took it from him, struck a blow that knocked out several teeth, and proceeded to break both of his arms and one knee.  It has been my experience that orcs do not go down easily when angry, so one must be thorough, doubly so when they’re also drunk.

The fight had mostly left the remaining dozen or so sailors by this point; the arrival of the constable and a half dozen of the town watch helped settle their ire further as they looked upon the many disabled fighters on the bar’s floor.  Though I remained watchful, I had little doubt there would be further trouble as I gazed at them and watched them shrink away from my glare.  With the watch moving in to secure the troublemakers, I noticed that Satella had followed them, and had leaned in through the front door, smiling pleasantly as she took in the scene.  She came in, stepping over the destruction, atop one of the unlucky sailors who lay groaning on the floor, to my side. 

The mayor declined Satella’s offer to heal him, said that his wounds were not so serious, but I could tell he was nursing a broken rib of his own, and his head had a nasty gash from a broken bottle that I had not managed to intercept in time.  Feeling that I had failed in some way, knowing that allowing my charge to be wounded was not acceptable for a member of the Stellae Illustris, I nonetheless offered to heal him myself.  He was surprised that I had suggested it, as I hadn’t told him I possessed such abilities.  I assured him he would not feel the same agony as one would when healed by Yurisaya.  He agreed, and I placed one hand upon his torso, the other over his head wound, and called upon the magic I had been taught by the Stellae Illustris

It was indeed healing, of a sort.  I felt the skin on my brow tear open as if it was I who had been struck by the bottle, felt another two ribs break.  My vision blurred momentarily as his pain flowed into me, my breathing becoming labored, but I did not make a sound aside from a grunt.  The mayor seemed more disturbed by this than the prospect of Satella’s healing as I eased myself into a nearby seat.  The wounds would heal eventually, faster than natural healing, but it would still take a few days.

Satella had other ideas, though; she lay her hand upon my shoulder and uttered a healing prayer, and I felt the fiery healing of Yurisaya erupt through me.  I did gasp then, my broken ribs resetting themselves, my flesh feeling as though it was being flensed by a razor as it knitted together.  As the merciful agony began to fade, I thanked her, and as the mayor fixed me with a quizzical look, I assured him that I would answer any questions he had when there was time.

For now we picked ourselves up and spoke to Blackjaw about what had transpired within his bar.  He’d spent most of the brawl safely behind his bar, and was quite vocal about who was ultimately responsible for getting the sailors riled up:  “’Twas a pair of mazoku wenches, it was!  One of them red, the other blue, flirting with one man after another, using their damned demon charms on them, they did!  Wasn’t five minutes passed after they had shook their asses through my bar that the fighting started!  ‘Twas the twin twats from Tempest Tor!”

#Lore 24 – Entry #98 – Sci-Fi Month II #7 – Potential Threats (Aboard Ship)

 

From Personal Logs of Gravius Scharaiden, Chief Security Officer, assigned UEF-04 Maharani Morgiana, decryption algorithm successful, translated from original Aerian script.

Clusterfuck doesn’t even begin to describe this stupidity.  I would prefer a clusterfuck to this any day.

Captain Silvercask has expressed his concerns to me about the personnel assignments aboard the ship.  I share these concerns.  He has tasked me with analyzing the personnel assigned and requested a report on possible security issues.  Guessing this will take a few hundred pages.  Copy of important details follow.

Report Summary, Highest Threats:

  • The Elves – Personal biases against elves aside, elves should always be considered suspect and treated with sufficient caution. Too many worked under DSM previously, many more are associated with the Great Houses in some way.  Always scheming, always plotting, always running long games to twist things to suit their whims.  Can’t trust any of them.  Reports of malfunctions and sabotage have come from previous UEF missions.  No proof, but makes sense that DSM wouldn’t take being left out of the ruling council lightly.  Always suspect elvish involvement.  See Section 2 for information on suspicious individuals.
  • Corporate Entanglements – The idea that multiple corporations could function together successfully was ludicrous. They like to spout cooperation and equality for the media, but each of them are vying for a bigger piece of the pie than the others.  Dozens if not hundreds of corporations of every size and type, too many possible dangers.
    1. Veylani Transport is in charge of the ASC; somehow that girl has managed to keep the top spot and pulled several other big names around her to keep her there. She’s romantically involved with a dark elf though, Fenrou Varmyrl, big name in their for-profit prisons, suspected he’s much more than that, though.  Likely she’s compromised, though partnership with the prison corp kept DSM away during hostile takeover attempt.
    2. A3 wants resources, and they want their people securing them. Dwarves are greedy, they’ll do whatever it takes to make sure they get first rights to mine whatever we come across.  Trust them to prioritize these resources over any other concerns, though it’s likely they’ll sacrifice others before any of the dwarves onboard; at least they still value loyalty to their own kind.  Hopefully they’ll start with the elves when it comes to sacrifices, at least.
    3. ASC – The Aphelion Station Council has become unstable. Lots of arguing since it expanded from the Big Three it was initially founded with.  Basically your typical nightmare bureaucracy now, composed of over a hundred entities.  Expect conflicting orders from the top.  They will test loyalties, try to extort compliance in some way or another.  Agree with shifting personnel around; some will need to be watched more closely.
  • Racial Tensions – Expect frequent arguments at least, violence more likely. Elves don’t get along with anyone, can barely stand each other.  Dwarves, orcs, and kobolds have long-running hatred that hasn’t died yet.  Kerryn, equinarians, and halflings are hard to provoke, but tend to band together against threats.  Ferians are loose cannons, likely to fly off the handle at the slightest provocation; watch the male ‘dogians and female ‘katians especially.  Aerians and orcs get along better than some, don’t expect two warrior societies to get along all the time, though.  Rattenvolk keep mostly to themselves and the bowels of the ship, so if sabotage is going to happen, they’re likely the ones to do the dirty work.  Gnomes are wildcards, can’t predict them.  Succubi will entangle themselves with whoever gives them the best offer, then try to manipulate others to their side. 
  • Religious Conflict – There is a reason aerians usually don’t have faith in the gods. They’re like anyone else, always squabbling, pushing conflicting beliefs.  Those serving the whore goddesses will cause trouble just by their nature, stoking passions and twisting people one way or another.  The Mausolians will seek death at any opportunity, wouldn’t trust their recommendations on most things; expect any sudden deaths and assassinations to be their fault.  Expect the orcs following their war god to want a fight whenever possible, even if peaceful solutions would be best; can’t really fault them there, always prefer a fight myself.  Wouldn’t even trust the followers of the librarian goddess not to cause problems, either; probably some militant ones there who will start trouble if they smell a secret to uncover. If any followers of Saressh happen to have a prophetic vision, though, might actually pay attention to that.  Studied history enough to know that goddess at least has an above average success rate on her predictions, so I guess maybe she’s not entirely useless.
  • Untested Tech – This ship’s an accident waiting to happen. Pushed it through trials too fast, too many hands have touched it during the refit.  Last shakedown had some issues that were supposedly being fixed, but don’t count on it.  That docking frame on the hull, that’s just asking for trouble; one ship goes up, and the rest of them are not far behind.  Don’t like the idea of those robot drones being onboard, either; haven’t been tested enough, still likely to suddenly develop a killing impulse like previous robotics; keep the AI on a short leash, or dump them into deep space the first chance we get. 
  • ASD – Can usually trust an arcanist more than a priest, not that that says much, but the Arcane Support Division is as big a mess as anything else. Too many ties to too many corporations, too many old loyalties, too many abrasive personalities.  Division lead, Tallfoot, she’s unstable; not sure how she managed the spot.  Guess maybe pickings were slim by now.  Lots of new blood, too many straight out of school to be counted on in a crisis.  They’ve got their own dress code; should be in uniforms like everyone else.  Special treatment is bad for everyone. 

 

Report continues…