#Lore24 – Entry #64 – Fantasy Month #4 – Bands of Grounding

 

From the journal of Angeliqua “Goldeneyes” Cartacustos:

 

Perhaps this is Felaria’s way of grounding my expectations of travel?  It would certainly fit her sense of humor.  Was I a bit too hopeful yesterday, a bit too eager to explore?  Perhaps I was; I did speak a lot about lands beyond the library, perhaps too much, though I heard no complaints from the others, and Gray Tiger was quite fascinated with what I had to say.

Anyway, Bands of Grounding, also known as Grounding Bands or mana-siphoning restraints, while a bit on the archaic side in terms of aesthetics, are no less effective at their intended purpose, restraining those who are capable of casting spells and constantly draining their energy reserves so they cannot cast spells, even with the use of their hands and mouths.  At the core of the design of these items are heavy-duty shackles and collars, often stout enough to restrain even the strongest of orcs, beset with numerous iron spikes, and multiple attachment points for chains and locks.  Securing even one such band to a spellcaster can result in diminished casting ability as their most powerful magics are siphoned away and their overall capacity for magic is reduced.  A full set of these restraints (consisting of bands on ankles and wrists, and a collar around the neck) will completely nullify even the most powerful spellcasters in minutes. 

Some observations regarding the design of these devices: 

1) The spikes, while instrumental in safely discharging the captured arcanist’s magical reserves, can be harmful to an overly animated arcanist or to those around them, should they know how to defend themselves without the use of magic, as was told to me by Gray Tiger, who has witnessed such things himself during his time training within his clan in the capital. 

2)  These devices are typically made of the densest metals, and/or with little regard for their overall weight and bulkiness; many spellcasters are physically weak due to long years of study, and thus encumbering them will further hinder their abilities. 

3)  The use of chains on the bands is entirely optional, and usually serves only to further restrain the wearer or secure them in place for transport or incarceration. 

4) The older designs of the Bands of Grounding had separate locks, which proved to be a security risk for spellcasters capable of picking locks, and though still in use in some distant regions of the Empire, have been replaced by the newer design, which rely upon spell-coded locks, their individual keys kept secured in another location until needed, or by the newest modification, which creates a kind of magnetic seal powered by the wearer’s own magical reserves, only removable by a separate control device.  As an additional security feature, the keys on the more modern designs are attuned so that if one restrained by the Bands attempts to use the keys, on themselves or others who are contained within the bands, they will receive a severe electrical shock, stunning them and causing a significant amount of pain.

5) A significant portion of the wealthy of the Empire often have sets of these created without their mana-siphoning enchantments as decorations for their kerryn slaves, perhaps with more refinement to the design, as something of a fashion accessory, some in silver or gold, or even encrusted with jewels in the case of the exceptionally wealthy.  The audacity of the wealthy nobles and merchants who make such displays is truly staggering.

Speaking from my personal experience with these devices during the course of my training, the feeling of having your magical reserves siphoned away is unsettling, leaving you with a distinct numbness within.  Given the high mobility style of swordplay I’ve adopted, the additional bulk of the restraints made it quite awkward to mount a proper defense, and I wound up poking myself several times with the spikes as I tried to move about, much to Filaria’s amusement, I might add.  I certainly could not think of a more insidious way to restrict magic users from using their abilities.