#Lore24 – Entry #320 – Fantasy Month IV #15 – Unexpected Complications at the Standing Stones

From the journal of Angeliqua “Goldeneyes” Cartacustos

I suppose I should likely have been more concerned when we moved deeper into the site of power and my accessories activated once again.  It had been such a mild distraction the last few days during my study of the ruin that I almost dared to believe that I had mastered its influence upon me.  This proved incorrect, however, for as we approached to within a hundred yards or so of the stone circle, both the nipple rings and my most uncomfortable cage began to vibrate, steadily and with growing intensity, as we drew closer, making me fidget enough to unsettle my horse.

Descending toward the center of the valley, the growth of trees around the stone circle thinned as we grew nearer until we were in a treeless clearing at the center, the circle of ancient stones stood perhaps a hundred feet in diameter, with the stones themselves standing roughly twenty feet high.  Some appeared almost like massive claws reaching from beneath the earth, while others formed standing arches at precisely the angles that matched the eight compass points.  No trees grew within the circle, the grass remained short, and no moss covered them.

Though we were exhausted from our assaults from the kobolds, and I was growing more aroused by the moment thanks to the incessant and powerful vibrations surging through me, I nonetheless began to study the circle while camp was prepared, just outside the circle.  After a time, when it seemed I may actually climax, I felt a most jarring cessation of the vibrations, almost as if a lever had been pulled, leaving me unsteady on my feet for several moments as I recovered.  Now that I was upon the edge of climax again, the other function of the items had taken over, and after I had had a few minutes to cool off, the teasing would start up again, ramping up to an almost painful level before shutting off just before I could reach the climax I so desperately needed.

It didn’t take me long to realize that the power of the dragon-rune-covered stones were causing this peculiar behavior, for the nature of the vibrations changed as I touched various stones and traced the runes upon them, transcribing them into my notes with what light we had left.  I wondered if I would be able to find rest at all within the radius of the circle without magical aid to suppress their activation or to put me into a deep magical slumber.  Although this did give me a clue on the origins and nature of the magics that had been worked into the devices attached to me, even though I wouldn’t make pondering upon them a priority.

The party, while not completely unaware of the nature of my predicament, as we had discussed my relationship with Lady Armenia during our travels, and Gresilda and Risai were quite well aware of situation as we had bathed together on multiple occasions to this point, certainly found out that night.  Shassk was indifferent or perhaps unreadable to me, Ellisar and Korvalis seemed quite amused with my predicament, Gresilda sympathetic and understanding, and Risai…perhaps envious?  She is rather stoic outside of battle, showing a remarkable control of her barbarian bloodline, but I’ve noted that she has been watching me for some time with a rather obvious curiosity. 

Still, once we had settled down around the campfire for the night to recover, I had began to form some idea of the nature of these standing stones, perhaps cluing me into the reasons why the magic within my accessories had activated so intently.  The nature of the site, and perhaps of this particular dragon’s domain, was to celebrate fertility and propagation of the species, and thusly, the ritual that must be performed in the name of the dragon ruler was one of a distinctly sexual nature.  This I kept hidden at the time, for I still had over half the stones to study to confirm this theory, but it would prove true enough by the following evening once I had had time enough to compile everything I had collected.  I found my rest through another sleeping enchantment from Ellisar, thankfully, though I was exceptionally aroused and quite wet by the time morning arrived.

Our respite was uninterrupted, the kobolds not willing to cross into the stie’s radius to hunt us down, and by noon the following day Shassk had already found two other routes out of the valley along the ancient, connected roadways that would undoubtedly lead to other standing stones.  After a very long and frustration-filled day, I would have conformation of the nature of the ritual that we would need to perform to show our devotion to the “Blinding Golden God”.  Though not an actual orgy, it would skirt very close to it, given the highly sexualized nature of the ritual movements that must be enacted in the center of the circle to receive the dragon god’s blessing.  The first of six such blessings, I might add.  I detailed what we must do and was met with a range of reactions, from incredulity to indifference to eager curiosity (again on Risai’s part).  Gresilda seemed to think that some of Erisaya’s rituals, and likely Yurisaya’s as well, were quite similar to what I described, and were likely of some ancient, shared origin.

Once we had debated what must be done, only Shassk declined to participate, stating that as a drakonae, he was already quite devoted to his draconic ancestors, and would have no trouble entering the vault once it was unlocked to the rest of us.  He said it with such conviction that I dared not say anything to the contrary; I know little of the drakonae and their modern religious practices, so I took him at his word. 

I won’t detail the nature of the ritual in my journal; that has already been done in my notes regarding the entirety of this expedition and the draconic city ruins, but needless to say, I remained the only one to be highly frustrated through shear arousal after the event, though my accessories did not hinder the ritual’s completion.  When it was done, the runes on the stones glowed and pulsed with the primal essence coursing through the earth beneath us, and we received the blessing as promised, a singular draconic rune upon our foreheads that roughly translates as “One Seeking Enlightenment”, which then faded from sight after a few moments.

Following another night’s rest, we would take the route Shassk had discovered that led to the southeast, hoping to finish a second ritual at the next site before returning to Vindinium to resupply before we continued our pilgrimage to the other locations that remained hidden from us. 

If only things had remained so simple as that.

#Lore24 – Entry #319 – Fantasy Month IV #14 – Seeking the First Standing Stones

From the journal of Angeliqua “Goldeneyes” Cartacustos

The following morning found our way northerly blocked not only by the increasingly difficult terrain, but by thick fog rolling down from the mountains that we neared.  Shassk and Risai were especially nervous as we continued forward, given the way the fog tended to muffle sound in addition to its severe reduction in our line of sight, making for a nasty ambush.  Ellisar and Korvalis remained vigilant as well, given their keen elven hearing, and Gresilda and I kept our usual conversation to a minimum.  Thankfully the map that I had pulled from the dragon’s vault door gave us a rough idea of where we needed to go, and what I had suspected was once a massive roadway proved to be more navigable than we’d initially found closer to the temple proper, though it had been severely overgrown and in some places filled with what I assumed may have been buried remains of destroyed buildings that had once been party of the massive city, or perhaps signs of geological upheaval.

Thankfully it seemed that no hostile forces called our immediate route theirs and, as midday approached, the fog began to thin out, the sky overhead clearing from the recent storms.  The air was brisk in this area, but as we topped a rise, we could see a definite route through the rocky hills that was almost as straight as an arrow’s shaft between the hills, forming a definite, if heavily wooded, valley.  Passing into the valley, we remained alert, for there were once again signs of animals here, including a recent dear kill that was mostly consumed, most likely by wolves.  Perhaps a mile or so further on there were signs of humanoid habitation, for we found the remnants of a cooking fire and remnants of wood shavings; the tracks Shassk picked out of the soft earth indicated kobolds.

Perhaps two hours later, following a rest at midday, we saw further signs that there were kobolds nearby.  There were more tracks, and we found no less than half a dozen tribal totems, showing that there were at least two tribes of them in the area.  Knowing that the creatures tended to favor darkness and wouldn’t likely attack during the day, we resolved to pick up our pace, hoping perhaps that we could clear their territory before nightfall.  Korvalis moved up to ride with Shassk during this time, keeping his attention on the ground and trees, cautious of the simple but deadly traps kobolds were known for.  Indeed, he guided us around no less than four pit traps and sent us around two deadfall traps that would have sent boulders down upon us. 

As evening approached, we topped another smaller rise and crossed into a rockier region.  We found a suitably defensive position to set up camp, a covered depression in the hillside with some suitable cover from nearby boulders that would provide us some cover.  Ellisar set up several wards around us to alert us if intruders came, and we had a cold meal that evening, forgoing a fire, and fell into fitful rest. 

The kobolds attacked in the early morning hours, while Korvalis was on watch.  I had learned that he was quite comfortable in the dark by this time, practically became one with it when he wanted to.  He had already taken down three of the yipping attackers from his hidden nook above our encampment by the time we got to our feet.  Though we did not escape unscathed, our injuries were not deadly, thanks to Gresilda’s care afterwards, for the kobold weapons were coated with what was likely spider venom, which created a notable lethargy in those of us who received wounds.  We resolved to rest until first light, wary of another attack, then head out on our path northward. 

The kobolds attacked again as dawn approached, this time lobbing crudely made, but nonetheless effective fire bottles our way.  A quick application of conjured water from myself and Gresilda doused the first burst of flames that would have trapped us within our nook, and we rode out quickly, our well-trained horses trampling the small forms of the dog-like kobolds who appeared in front of us.  More fire sprang up around us, and Ellisar returned the favor with one of his wands, sending an explosive fireball into the midst of the attacking creatures, scattering those that weren’t blown apart or ignited into hiding long enough for us to clear out and continue north.  Perhaps the use of such magic would discourage further pursuit, but we weren’t especially hopeful and remained on guard.

Indeed, we would suffer three more kobold attacks as we continued on our path that day, from three different tribes it seemed, all of whom were quite hungry for our blood.  Word must have spread quickly amongst them, and no doubt the hills around us were honeycombed with kobold warrens that they used to pursue us, coming out of well-hidden crevasses to strike at us.  Their tactics adapted as well, for they began to target our horses, and then started trying to slow us and pincer us between them and drive us toward traps they had prepared ahead of time.  I knew that they were quite crafty, but experiencing their cunning firsthand was certainly an enlightening experience.

Haggard and bloodied, our spell reserves low and our fatigue high, bearing more wounds than we had hoped, we trudged forward as fast as we could.  Indeed, the “armor” gifted me by Lady Armenia proved quite capable of defending me, its enchantments reducing the effectiveness of the kobold weaponry as if I wore something akin to chainmail or scale armor, perhaps.  After the final attack in the late afternoon, near sunset, we passed into a circular valley marked by more kobold totems, though these, Shassk said, were warnings to go no further, marking the end of their territory.  Not far after these, the air changed, at once unnaturally calm yet filled with an undeniable, palpable energy. 

This was undoubtedly a site of great power.  We had arrived at our destination intact.  We had found the standing stones.

#Lore24 – Entry #253 – Fantasy Month III #10 – A Guide Through the Canorath Wood

As Told by Kazumi, Druid of the Circle of Claw and Fang

“So, this one is finally deemed worthy of being spoken to, is she?  Ah…a Confessor…truly this one is honored to rate so highly.  Yes, this one recognizes your kind, mazoku; this one can smell the blood that lingers upon you.  Fair warning…this one is hungry, and her nature may very well take over if provoked.  Simply the nature of the beast within this one, you see.  Ask your questions, Confessor, and consider offering fresh meat in return, lest this one goes and finds it herself.

Initially, we were amused by the antics of the adventurers.  This one’s circle cares little for the spiders or the kobolds; we keep them in check so they do not cause harm to the Canorath.  Of course, we were aware of the adventurers soon after they entered the Wood.  We knew not their goals, but they seemed not to be there to cause harm, so we allowed them to continue.  We watched as they were captured and toyed with by the kobolds, yes.  This one was quite amused that it could happen at all, but if they were not strong enough to prevail over the pests, then what good were they, hmm?  Once they escaped and thinned the kobold population by some amount, we returned the favor by guiding them to the Circle within the heart of the Canorath, offered them respite and food for their services. 

Then we ushered them out of our wood quickly, for we did not wish them stumbling around more than they already had.  Of course, the paths had changed since the Erisayan had been there last; we do that from time to time; can’t have outsiders growing used to our ways, now can we?  This one was chosen as their guide outside the wood, and her involvement would have been finished there had it not been for the attack that came near the far side of the great Canorath, from those of your kind, the ones of fire and ice.  Your kind have a certain scent that is very distinct, mazoku, certainly not common in our wood, so this one knew of the ambush and provided warning, and we were able to drive them and their minions away, the ones that we did not kill.

This one may have been overzealous, for she slew several of the mercenaries with the mazoku before they could be questioned.  A great tempest of rage broke through when they hurled fire and damaged the trees, you see, and this one let it run wild, as it desired.  They were not prepared; they retreated with their magic, but for their actions, this one would see them punished, so this one was then attached to the adventurers.

Hmmm…yes, the mazoku of fire and ice were wearing spiked cuffs and collars, set with crystals.  The items were not hindering their spellcasting that this one could tell.  At that time, no, there was no known reason for their interest in the Erisayan, and it was then that this one learned of the others hunting the Yurisayan performer.  This one listened to the voice of the wood that night, and sensed that she would be needed, and should pursue this threat.  A strange journey this one has been on since.

You hear that, yes?  This one’s inner beast grows hungrier.  This one is starting to think that your flesh looks awfully good.  Perhaps you should consider getting this one some fresh meat?  For now, this one is content to remain, but if this one’s beast breaks free due to hunger, then this one cannot be held responsible for what will happen.  Send the cowardly man who did not wish to speak to this one if you wish; you may like the sounds this one will produce with him.”

#Lore24 – Entry #252 – Fantasy Month III #9 – The Confessor Arrives

As Told by Larissa no Synstralia de’Cordova, Confessor of Yurisaya

“The chill you feel in the air is my growing displeasure, captain.  Have we not discussed the fine art of interrogation many times previously?  Why is it that you have so little to offer in your report?  No, don’t bother to try to explain yourself.  I know exactly why you’ve failed to yield satisfactory results.  You’ve failed to gain their trust, failed to empathize with them in the slightest.  You’ve taken an adversarial tone immediately, trying to bully them into telling you what you wish to know.  I personally have trouble with empathy, for I have little in the way of emotion, but I have other methods that I may need to resort to now that you’ve put them in such a terrible disposition towards us.

It is the truth I seek, captain, nothing more, nothing less.  If I must result to torture I will, but I doubt it will come to that.  As unreasonable as you paint them, the fact that at least two of them are believers in the Dark Lady’s ways will smooth things, and the Erisayan champion will be easily enough dealt with, once she’s made to see reason.  For you see, finding common ground is key to getting the information one desires, and I’m certain I an do that, though you’ve undoubtedly made my work more difficult.

No, your presence won’t be required, captain.  I’ll salvage your interrogation, and you’ll simply owe my order a favor down the line.  See, I’m quite reasonable, aren’t I?  I trust you’ve at least made certain that the druid is contained in a cell that has no easy exits for small pests?  It would be most unfortunate for you, captain, should I step into their cell to find them missing before I’ve had a chance to question them.  Most unfortunate indeed.  You may go; the truth of this matter will be revealed, of this I am certain.  Is that doubt I see?  Or is that suspicion?  You think because I share faith with some of these prisoners that I will be merciful?  Might I suggest you improve your knowledge of Yurisaya’s ways?  I can offer you a first-hand experience if you so desire, one you certainly will not forget as you did with your interrogation techniques.”

#Lore24 – Entry #251 – Fantasy Month III #8 – A Wilderness Misadventure

As Told by Siduri Tamboura, Warrior for Hire

“You call this food?  It’s hog slop at best, and that’s being generous.  Thought you wanted details?  You’re not being very inviting.  I told you, you want the dirt, you’re going to have to offer something in return.  I don’t work for free unless I get to take it out of someone’s ass!  You heard me right, just like I was doing with Eri and Hatae and that box.  What, not into the hard kind of love?  Heh, whatever.

Fine, I’ll consider this worth a little more detail, but unless you start coughing up some real food, you’ll get nothing else from me.  You want to know about our little jaunt through the Canorath Wood?  It was a comedy of errors.  Oh, that first day went fine enough, aside from miss champion of Erisaya recounting her previous adventures along the way.  Problem with elves is that they talk too damn much about their too damn long lives!  That’s one reason I really enjoy it when I get to play rough with them, you see. 

Well, it turned to shit on the second day.  Now, Eri would swear the woods had changed after a certain point, old paths were missing, even some old church or something wasn’t where she thought it was, whatever, but my opinion is she was just lost and didn’t want to fess up for it.  You know how elves are, haughty bastards.  I’d make sure she paid up for that mistake later, but we stuck to our westward course as best we could and pushed through some rough terrain, making for the high ground so we could see where it was we were going.  Wound up going right through a damn giant spider’s nest, and after that fiasco, we wound up stumbling into a den of kobolds.  Less said about those little bastards the better.  Took us a couple tries, but we managed to escape and left them with a good bloody mess for the survivors.

Wound up stumbling into some more friendly territory a couple days later, some druid circle or whatever deep in the woods.  The fact that they didn’t attack us on sight was refreshing.  But, that’s all you’re getting out of me.  Come back with better food or offer up that ass of yours so I can work off my frustrations and we’ll talk more.  Fine, run off then, little man!  You aren’t worthy of me anyway!”

#Lore24 – Entry #75 – Fantasy Month #15 – Dragontail Isles

 

From the journal of Angeliqua “Goldeneyes” Cartacustos:

I would very much like to travel the seas someday, and perhaps at least view the Dragontail Isles from a distance, for exploring these islands is, at the very least, extremely dangerous, but the potential gains could be immeasurable if a proper expedition could be mounted and the gods were willing.  The Dragontail Isles are a smaller island chain that is attached to the southern region of a larger archipelago, the Dragonmaw, and are the only part of the archipelago that have been explored in any way since the Great Cataclysm, if not before.  Ancient magics of unimaginable power protect the main body of the Dragonmaw, and dangers far more mundane yet just as deadly protect the Dragontail Isles.

Consisting of a dozen small islands and countless atolls between them (the reefs of which make navigation through the area extremely challenging, as the alternative name for the Isles being the Great Graveyard of Ships indicates), the Dragontails share a generally long and narrow profile, and seem to have been formed through volcanic activity.  The climates are generally tropical, with frequent storms blowing in from the seemingly eternal tempests surrounding the greater Dragonmaw region, and most of the islands have some significant coverage of cypress trees in the coastal swampy areas, with some possessing nearly flat profiles, while others possess some significant rocky, nearly mountainous, areas.  The largest of these isles is approximately five miles long and two wide at the widest point.

The islands have varied inhabitants, though the locals mostly consist of pirate groups who use a few of the coves, and who have struck deals with the primary local population, kobolds.  The kobolds living here are tribal in nature, and generally more savage than those found within the Empire and other settled lands, and are especially territorial, not taking well at all to those who would dare set foot upon their lands.  They can be dealt with in some cases, as the pirates who make use of the islands have proven, likely through gifts and tribute (perhaps an echo of the ancient dragons receiving such gifts from those who would appease them).  Records are filled with stories from survivors of the savagery of these kobolds, who tend to slaughter interlopers without mercy, using their trained drakes as flying and swimming mounts and beasts of war.  Notably, some tribes are reportedly quite skilled saboteurs for all of their savage nature:  able to breathe beneath the waves, they approach moored vessels under the cover of night or during storms and proceed to tear the ships apart from below, collecting any stored treasures at their leisure once the crews have been dealt with.

It is the many hundreds of confirmed shipwrecks over the centuries that draw treasure hunters to the Dragontails, and one island in particular draws the most attention, Cypress Isle, the tip of the tail, so to speak.  Furthest from its sister islands, Cypress Isle is surrounded by the remnants of lost ships, but still has the easiest approach of all the islands in the chain.  Though not the largest, it has the most history associated with it, with tales of treasures buried upon it spanning centuries, and confirmed signs of habitation by groups other than the local kobolds, with at least one ruined fortification still visible along the coast.  Accounts from multiple survivors of shipwrecks upon the island likewise report smaller signs of civilization deeper within, reportedly even a graveyard haunted by the restless spirits.  It is the accounts of these survivors that also help to fuel the belief in great treasures upon the island, for their accounts are filled with descriptions of markers that supposedly point to treasures, manmade swamps filled with wrecked ships beneath the surface, even pits filled with deadly traps and ancient treasures.

Of course, such tales are not unique to this region, for there are countless such islands spread across the face of Andyllion, but I will admit, as skeptical as I am of such stories, enough similarities exist amongst the tales, and from multiple time periods, to make such stories at least plausible.  Likely there is a significant amount of wealth to be found from the shipwrecks alone, but what the kobolds do with their plunder hasn’t been determined.  Some assume they simply add it to their vast treasure hoards hidden within the volcanic tunnels below the islands, while some believe they may transport it, perhaps through these same tunnels or via their drakes, to the islands of the Dragonmaw, for it seems only the kobolds are able to reach these lands (as observed by a handful of explorers who noted their flight patterns from a distance, then tried to follow them in, only to be rebuffed by the storms).  I wonder if there is some intelligence to the storms, or simply an ancient magic preventing any who doesn’t share some form of draconic heritage from approaching them.  An expedition consisting entirely of kobolds could perhaps test the theory, but it is doubtful that any kingdom would fund such a folly.