#Lore24 – Entry #80 – Fantasy Month #20 – Staff of Many Bindings

 

From the journal of Angeliqua “Goldeneyes” Cartacustos:

“Yes, that one,” Felaria said after she saw the look I gave her in response to the topic this morning.  She seemed quite amused, too, giving me that sly, smug grin she sometimes wears.  Sometimes I feel she’s got quite a sadistic streak within her, because it seems to me that she takes great pleasure in my humiliation, however infrequently it seems to happen.  Perhaps it’s simply a form of affection in dark elven society?  I’ll have to research that later; women in their societies do tend toward the submissive, and worship of Yurisaya is quite common, after all.  As for myself?  I’m not nearly as enthusiastic to bring up these memories, but if I must, then so be it. 

As the name suggests, the Staff of Many Bindings is an arcanist’s staff which is used for binding the target in various ways, simply or more intricately depending on the will of the caster employing the staff, usually not only restraining the target but also silencing them via some form of gag, perhaps even blindfolding them; these are quite effective against arcanists, priests, and druidic types as one would imagine.  The staves are not especially rare, at least within the Empire, as it is seen as more beneficial to capture targets for interrogation or enslavement than simply destroying them, though I’m sure such arcane creations exist elsewhere within the world.  I would be quite surprised were I to learn that major temples of Yurisaya wouldn’t have at least one, the same with Erisaya’s holy sites.  As I understand it, arcanely gifted bounty hunters also routinely employ these staves to capture their prey, if they are successful enough in their trade to afford one, of course.  Not infallible by any stretch of the imagination, one possessed of quick enough reflexes can avoid the conjuration of the bindings produced by the staves, and those who are particularly dexterous can still work themselves free given enough time to do so, though against your average person, these will prove quite effective in immobilizing them until properly secured.  The bindings themselves are magical conjurations, and while just as sturdy as their mundane counterparts, are just as vulnerable to the same methods of destruction (ropes and straps can be cut, gags can be tugged free, chains can be broken, given proper leverage, etc).

The particular staff Felaria referred to this morning belongs to one Regina Houslin, a noble-born arcanist of no small talent (even if said talents are greatly misfocused in my opinion) who visits the Great Library from time to time.  Mother seems to get along quite well with Lady Houslin, and both seemed to very much enjoy educating me on the nature of these staves.  Quite rigorously and repeatedly.  For an entire week I was used as a test subject for Lady houslin’s staff in the Library’s arcanum workshop as she fine-tuned the staff’s matrix and enhanced its functions beyond the standard version of the staff.  Mother said it was because of my reflexes and agility, but I feel that’s probably not the whole of the matter.  Houslin’s enhanced version of the staff featured an additional effect that she believes will quickly become commonplace, specifically that it instantaneously disrobes the target when the bindings are successfully applied; I’m honestly baffled that this hasn’t been an established feature of the staves since their inception. 

And yes, her experiments were quite successful; I spent much of that week quite naked and writhing on the floor or hopping around the workshop in various states of restraint.  I was also tasked with dressing up in various outfits of steadily increasing complexity and coverage during the tests; wearing layers of insulated, fur-lined winter clothing in the summer here is quite unpleasant.  Thank you very much, Mother; I’m sure the other arcanists visiting that week were quite thankful too.

That’s not all that Lady Houslin added to her personal staff, however.  She was quite specific that I should try the staff on her, and while initially excited for this chance at revenge, I was quickly humiliated once again.  She has placed a very secure enchantment upon the staff that has essentially turned it into a cursed item in anyone’s hands but her own.  Try as I might to bypass this feature, I was unsuccessful, and was subjected multiple times to having myself restrained in random ways by the staff.  Were I not certain the staff is not sentient, I would swear that it took pleasure in my suffering, for it quite often made itself part of my restraint when this feature was triggered.  “For ease of future transport,” as Lady Houslin said.

Mother, if you’re reading this, I’m not delving further into the details; you saw quite enough during Lady Houslin’s visit, and if you require more, perhaps I can recommend some tawdry reading for you instead?

 

#Lore24 – Entry #64 – Fantasy Month #4 – Bands of Grounding

 

From the journal of Angeliqua “Goldeneyes” Cartacustos:

 

Perhaps this is Felaria’s way of grounding my expectations of travel?  It would certainly fit her sense of humor.  Was I a bit too hopeful yesterday, a bit too eager to explore?  Perhaps I was; I did speak a lot about lands beyond the library, perhaps too much, though I heard no complaints from the others, and Gray Tiger was quite fascinated with what I had to say.

Anyway, Bands of Grounding, also known as Grounding Bands or mana-siphoning restraints, while a bit on the archaic side in terms of aesthetics, are no less effective at their intended purpose, restraining those who are capable of casting spells and constantly draining their energy reserves so they cannot cast spells, even with the use of their hands and mouths.  At the core of the design of these items are heavy-duty shackles and collars, often stout enough to restrain even the strongest of orcs, beset with numerous iron spikes, and multiple attachment points for chains and locks.  Securing even one such band to a spellcaster can result in diminished casting ability as their most powerful magics are siphoned away and their overall capacity for magic is reduced.  A full set of these restraints (consisting of bands on ankles and wrists, and a collar around the neck) will completely nullify even the most powerful spellcasters in minutes. 

Some observations regarding the design of these devices: 

1) The spikes, while instrumental in safely discharging the captured arcanist’s magical reserves, can be harmful to an overly animated arcanist or to those around them, should they know how to defend themselves without the use of magic, as was told to me by Gray Tiger, who has witnessed such things himself during his time training within his clan in the capital. 

2)  These devices are typically made of the densest metals, and/or with little regard for their overall weight and bulkiness; many spellcasters are physically weak due to long years of study, and thus encumbering them will further hinder their abilities. 

3)  The use of chains on the bands is entirely optional, and usually serves only to further restrain the wearer or secure them in place for transport or incarceration. 

4) The older designs of the Bands of Grounding had separate locks, which proved to be a security risk for spellcasters capable of picking locks, and though still in use in some distant regions of the Empire, have been replaced by the newer design, which rely upon spell-coded locks, their individual keys kept secured in another location until needed, or by the newest modification, which creates a kind of magnetic seal powered by the wearer’s own magical reserves, only removable by a separate control device.  As an additional security feature, the keys on the more modern designs are attuned so that if one restrained by the Bands attempts to use the keys, on themselves or others who are contained within the bands, they will receive a severe electrical shock, stunning them and causing a significant amount of pain.

5) A significant portion of the wealthy of the Empire often have sets of these created without their mana-siphoning enchantments as decorations for their kerryn slaves, perhaps with more refinement to the design, as something of a fashion accessory, some in silver or gold, or even encrusted with jewels in the case of the exceptionally wealthy.  The audacity of the wealthy nobles and merchants who make such displays is truly staggering.

Speaking from my personal experience with these devices during the course of my training, the feeling of having your magical reserves siphoned away is unsettling, leaving you with a distinct numbness within.  Given the high mobility style of swordplay I’ve adopted, the additional bulk of the restraints made it quite awkward to mount a proper defense, and I wound up poking myself several times with the spikes as I tried to move about, much to Filaria’s amusement, I might add.  I certainly could not think of a more insidious way to restrict magic users from using their abilities.

 

 

LORE24 ENTRY #20 – Seal-Tech

Category – Technology

Amongst the most controversial and feared arca-tech (arcane technology) in the known galaxy is Seal-Tech, unique to the dark elves, its secrets fiercely protected behind walls of secrecy.  Used primarily in the dark elf-controlled prison system (a lucrative business in its own right given their successful business model), on its surface, Seal-Tech is used as a means of controlling the prisoner population.  At first glance, one could assume that Seal-Tech was simply an advanced form of latex, typically seen in the form of a skin-tight bodysuit prisoners are placed within, sometimes with attached restraints, and able to be recolored at a signal from a controller to indicate various statuses of the wearer, even report back on their general state of health.  It is known to be much more durable than standard latex, and generally is reasoned to be used because nothing could be hidden on a person wearing it.

Below the surface, however, Seal-Tech is much more advanced and insidious.  Having gone through multiple advances over the centuries, Seal-Tech, while indeed latex at its core, is far more than a simple rubber compound.  The reason behind the name is primarily from the most powerful of the material’s abilities, namely the ability to seal away the magic of those wearing it, completely blocking the ability of arcanists and even divine or druidic casters from casting their spells.  The ability of the material to reshape itself on command also makes it perfect for immobilizing hostile prisoners and limiting their ability to cause trouble or even use basic implements, able to form a variety of restraint devices (straps, cuffs, mittens, gags, an inescapable sack to immobilize the wearer, and more).  In the most recent iterations of the technology, the dark elves have managed to incorporate a life-sustaining magic into the mix, which serves to keep a prisoner wearing the suit nourished without the need for actual food (though once their sentence is complete and the suits removed, they are ravenously hungry and must eat immediately), as well as self-cleaning functions so that the suits never have to be removed.

The truly nefarious nature of Seal-Tech is tied to its near-indestructability; once a person has been placed within a suit of Seal-Tech, they cannot remove it.  If the suit is damaged, even with cold, fire, or other means, to the point of being completely burned away, somehow, the Seal-Tech will regrow and reform itself in a matter of minutes (older iterations of the technology took much longer to reform itself, hours or days).  Though outwardly able to affected by magic, it is highly resistant to magical analysis, and the nature of its legendary resilience has yet to be determined, though many arcanists surmise that it is tied to a very advanced form of curse magic.  Others have theorized that Seal-Tech is somehow related to the dark elves’ patron goddess Yurisaya, as her faithful followers often make use of the material for their own purposes, and are known to work closely with the prison system to provide care, discipline, and spiritual guidance to prisoners.