#Lore24 – Entry #179 – Wild West Month #28 – Gods of the Peoples Who Are Not Our Own

As told by Kumiko Stalks-Amongst-the-Stars, shaman of the Midnight Panther tribe of Kerra-Kerra

There are many gods that exist alongside our Great Mother Saressh.  I have spoken of Lashana and her followers before, of how we sometimes have our disagreements, but do not seek conflict if it can be avoided.  This is not often the case with those of other gods, for not all gods are good, and not all gods are just.  As with the Many Peoples, there are many reasons that the gods do what they do, and why they guide their followers as they do.  Always be wary when dealing with those of the other gods; you may not know their intentions, but you can keep some things in mind.

Amongst the Gods of the Peoples Who Are Not Our Own is one that you should be very cautious of, the evil god known as Malvaxor.  His ways are deceptive, preaching of healing the sick and the mad, only to make those who fall for his treatments worse, often hidden within the new Fortresses of Stone and Metal.  There have been times terrible abominations of flesh have been created by his followers, and great plagues have spread because of his “healers”.  Though the followers of Malvaxor do not recognize the Many Spirits, they are doing the work of the Reaper Spirit without question. 

The followers of Goldeneyes, the Seekers of Knowledge, may seem trustworthy, but be cautious what you may reveal to them.  They seek to know all, even that which should remain sacred and amongst only the Kerra-Kerra.  Though they say they record this knowledge to preserve it, who is to say what others may use this knowledge for?  Always guard our secrets, especially around the followers of Goldeneyes. 

Though the God of Death, Mausolus, and his followers, do not often work with the Reaper Spirit in mind, for he is a vain and prideful god, and his ways are only of benefit to him.  Those seeking the death of a specific person will often ask for his favor, the bounty killers and assassins of those with great power Beyond the Great Walls, usually, but his influence is spreading into the Bitter Frontier.

If life in upon the Bitter Frontier has taught us anything, it is that chaos is firmly in control, and this is pleasing to Old Man Entropy.  Some say he knows not what he does, for he is mad, but this is not so; mortals simply cannot fathom the true nature of his ways.  Understand that all tries to return to chaos, and this is the ultimate goal of Old Man Entropy.  It is said that he sometimes will reveal himself upon the great buttes and mesas on nights of the full moon, appearing as a great steed composed of starlight twinkling in shadow, a great horn upon its head.  Be ever cautious of such a strange vision, for it is a sign to contemplate and consider well what may come.

Chief among the gods of the Orc People of the north is Mantok Badaxe, a great warrior god who seeks to guide his people beyond the ways of the raider and barbarian.  His people upon the Bitter Frontier do not listen often to him and may have even forsaken his teachings altogether.  A rare few, however, still seek to follow his ancient ways, and it is these orcs who are often reaching out to live amongst other peoples, to learn their ways and live “civilized” lives.  If that is the path they have chosen, then so be it; be wary of them as you would be for any outside the Kerra-Kerra, but if their intentions are true, they will find their own rewards with Mantok.

It is often difficult to say where you will find followers of the goddesses Erisaya and Yurisaya, for they are as two halves of the same being, one standing in light, the other in shadow, sometimes in a temple, sometimes in the Houses of Whores and Fire Water.  Generally, they are goodly, bringing healing and their chosen forms of “love and compassion” to the world, but this often brings with it stirred passions and its own form of chaos as the hearts and minds can be swayed by their ways.  Always be careful around them, for they know well the ways of the flesh, and can say sweet words that will twist the mind as surely as any dark sorcery to sway those to their ways of thinking. 

#Lore24 – Entry #178 – Wild West Month #27 – The Land of Deadly Water that Shoots to the Sky

As told by Kumiko Stalks-Amongst-the-Stars, shaman of the Midnight Panther tribe of Kerra-Kerra

A land that is both sacred and deadly, not to be traveled by the unwary, though perhaps if the Many Spirits are willing, one who is not familiar with the region may survive their journey through it.  The Land of Deadly Water that Shoots to the Sky can be found many days to the west of the Hills of Coal, within the northeastern reaches of the Peaks Reaching to the Sky.  The land is both good and bad here, for there can be found many places where animals and plants for food are plentiful, especially around the many lakes spread around this region, but also many places that will kill without thought or mercy, for the Many Spirits are often in conflict here.

It is the spirits of the earth and water which are most often in battle within this area, and perhaps it is the spirits of fire that stoke the feuds between them.  There are parts of this land where you can find Pools of Smoking Water that Smell Foul, and though colored in beautiful ways, the water is deadly.  Not only will it boil flesh while you still live, perhaps before you even realize it, but it will also poison if cooled and drank.  Even the earth around these pools of water is not safe, for it can be thin and misleading, breaking off to dump you into the very boiling water that is hidden beneath it.  In other regions, the Many Spirts of Earth and Water make pleas to the spirits of the Air and Sky to aid against the Spirits of Fire, shooting huge streams of boiling water into the sky.  One would be wise to tread carefully when you begin to smell foul air and feel rumbles beneath your feet, and watch for the bones of animals, for they too fall prey to the battle of the Many Spirits here.

Even with the dangers here, the good parts of this land are very good, and it is shared amongst the Kerra-Kerra and the Horse People throughout the year as we roam from place to place.  In recent times the Many Peoples from Beyond the Great Walls have begun to venture into The Land of Deadly Water that Shoots to the Sky, ever seeking their shiny treasures and the dark blood of the earth.  I have seen for myself their folly in venturing unwarily through this land, and you will likely see their bones scattered amongst the Pools of Dangerous Water and in the Places Where Water Shoots to the Sky. 

#Lore24 – Entry #177 – Wild West Month #26 – The Great Valley of Stone Towers Reaching to the Sky

As told by Kumiko Stalks-Amongst-the-Stars, shaman of the Midnight Panther tribe of Kerra-Kerra

South of the Peaks Reaching to the Sky, west of the Plains Which Stretch Forever, several days before you would reach the harsher deserts of the Great Scorpion Flats and the Vast Dry Sea of Salt lies the Great Valley of Stone Towers Reaching to the Sky.  Surrounded by higher mesas, the valley drops sharply from these heights.  Below lies a land that is more hospitable than the other desert areas I have spoken of, with plants and animals and water that are more easily found.  Most striking of this wide, long valley are the Stone Towers Reaching to the Sky, standing as high as the mesas surrounding the valley, but dotted all throughout the valley floor.  It is almost as if they were pushed through the earth by the spirits of earth and accepted by the spirits of the sky.

We sometimes journey to the Great Valley of Stone Towers Reaching to the Sky, for it is one of the sacred meeting places of the Kerra-Kerra, a place where we commune with the Many Spirits of the Broken Cage that Still Imprisons, for days, sometimes weeks.  It is one of the places that we come closer to our Great Mother Saressh, and a place where we lay our venerated dead to rest, hidden amongst the many Stone Towers, where the spirits welcome them into the Great Beyond and home to the Great Mother so that they may be born again.

There are many pathways hidden amongst the Stone Towers Reaching to the Sky that lead to the flat tops, for that is where we perform our communion with the Many Spirits.  These paths may be found by those not of the Kerra-Kerra, but only the brave would venture to such places, for the spirits often do not allow those who do not commune with them to come into these places.  There are other dangers for those who do not venerate the Many Spirits, for the Valley itself is guarded by the mighty Thunderbirds that make their nests atop the Towers, and they do not recognize outsiders as welcome, and they wield the power of thunder and lighting as easily as we wield our bows and spears and guns.  Not even one of the Howling Steel Chariots could survive the attack of a Thunderbird.

#Lore24 – Entry #176 – Wild West Month #25 – The Horses that Go Up in Flames

As told by Kumiko Stalks-Amongst-the-Stars, shaman of the Midnight Panther tribe of Kerra-Kerra

To the east of the Peaks Reaching to the Sky, north of the Plains Which Stretch Forever, and west of the Hills of Coal, there lies a stretch of cursed land where little grows, and few animals live, the very rock of the area painted in the shades of blood where they are not burnt black.  But, unlike so many places, the Burnt Lands are not cursed by the Devil Wardens, but by the spirits themselves.  Here is the land of the Horses that Go Up in Flames.

From the distant hills and mountains that surround this region, in the darkness of night, you can see the Horses that Go Up in Flames from many miles away, for they leave fiery trails stretching behind them.  Most often you will see but one, but on some nights, you may see a half dozen or more running together, not stopping even for the mesas, running up and over them as if they were not there.  For those daring to venture closer, you can see that the horses are spirits of fire, their skeletons visible and the color of charcoal, wreathed in billowing flames.  Their pained, angry cries can be heard before they are seen, but by then, they are likely already upon you, for they move with the speed of a wildfire.

The Horses that Go Up in Flames are a mystery to the Kerra-Kerra and the Horse People.  They do not seem to wish to speak with us as other spirits do, and may not be entirely of the spirits of the elements.  Horses that have strayed from our tribes as they travel around the Burnt Lands sometimes end up there.  Tales speak of these horses running as if possessed by a spirit, not fearful in the least as they drive headlong toward the Horses that Go Up in Flames.  As they approach, they cry in agony as their bodies erupt in flame, and in moments, they join the flaming herd as if they belonged there all along.

It is best to cross the Burnt Lands on the outside, for the Horses that Go Up in Flames do not stray from the area they have claimed, though what it is they may protect or guard we do not know, though in times of great need, you may dare cross through these lands; it is best to do so in the day, for the Horses that Go Up in Flames are less active then.

#Lore24 – Entry #163 – Wild West Month #11 – The Goblin People of the Far Southern Lands Beyond the Peaks that Never Rest

As told by Kumiko Stalks-Amongst-the-Stars, shaman of the Midnight Panther tribe of Kerra-Kerra

While the Orc Peoples of the north are strong and mighty warriors, there is perhaps a greater danger which lies to the far south, beyond the Peaks that Never Rest.  Long have our people told of the Night Goblin People of the Lands Beyond the Peaks that Never Rest, for it is said they are born of the Devil-Wardens’ foul sorcery.  The lost Mountain Bear tribe of Kerra-Kerra, who once roamed the lands around the Peaks that Never Rest, are said to have been taken by these goblins, though we know not what came of them, for any who venture beyond the Peaks never return.

Though none living amongst our people has seen these goblins, it is said by our ancestors that they are possessed by the spirits of the Devil-Wardens, skin the color of night and with eyes that blaze with terrible fire that can see better at night than even those of our tribe.  Using the secret ways of the Devil-Wardens, they travel unseen, unheard in the dead of night, leaving nothing behind in their wake save what they cannot carry, like some terrible dark spirit collecting souls, not a body left behind, and no blood to be found.  If they take them alive, what do they do with them?  Perhaps foul sorcery of their own, perhaps as food or slaves? 

For many moons, the Goblins of the Dark have been kept away by the Peaks that Never Rest, for travel through them is dangerous because of the constant unease of the powerful earth spirits that dwell within them.  In recent times, those from Beyond the Great Walls have placed settlements nearby, and have pushed further and further to the south, going deep into the Peaks that Never Rest in spite of the dangers.  I cannot know for certain if they even are aware of the goblins that lie beyond, but I fear it is only a matter of time before they learn of them; those from Beyond the Great Walls rarely seek wisdom from our people.

#Lore24 – Entry #162 – Wild West Month #10 – The Orc People of the Great Frigid North

As told by Kumiko Stalks-Amongst-the-Stars, shaman of the Midnight Panther tribe of Kerra-Kerra

To the north of the Plains Which Stretch Forever, where trees grow taller and taller, and the winters are harsher than even the worst we have experienced here, where some places are covered in snow and ice throughout the year, this is the region which the tribes of the Orc People have claimed as their domain.  There is much bounty to be had amongst the Frigid Tall Trees, but the dangers there are even greater than the middle regions of the Bitter Frontier that we inhabit.

The Orc People are a strong and powerful people, building strong homes of wood and stone found amongst the rugged and cold forests, and have opened some small parts of their lands to outsiders, in the form of walled cities used for trade and for expeditions into the wilderness, for the outsiders to look for the stones and Black Blood of the Land that they deem so valuable.  However, many of the Orc People have grown mistrustful of outsiders, keeping them out of their sacred territory with axe and bow and Thundering Weapons, leaving behind the mangled corpses of the foolish as warnings to others.  There is said to be a great Orc chief who gathers their tribes together, seeking to drive the outsiders from their lands, perhaps even to take over new lands.

In recent times, the Orc Peoples have begun to travel further south, into the Plains Which Stretch Forever and beyond, for trade and for hunting, but some have taken to attacking the Howling Steel Chariots used by the peoples from the Cities Beyond the Great Walls, for there is much wealth to be taken.  It is these bands of the Orc People that have joined with bands of the Red Fang tribe that have caused much strife for the tribes of the Kerra-Kerra, the Horse Peoples, and for those from Beyond the Great Walls who live within the Bitter Frontier. 

#Lore24 – Entry #161 – Wild West Month #9 – The Horse People of the Plains Which Stretch Forever

As told by Kumiko Stalks-Amongst-the-Stars, shaman of the Midnight Panther tribe of Kerra-Kerra

Though they are called the Plains Which Stretch Forever, these lands are bordered in the east by the mighty River Before the Great Walls, and in the west by the Peaks Reaching to the Sky, and only take many weeks of travel to cross.  These lands are pleasant, yet as part of the Bitter Frontier, they hold their own dangers.  Powerful winds and storms frequently rage across them, and the Expanse of Calm Grasses that Kill have claimed many of the unwary.

Upon the Plains Which Stretch Forever roam the mighty Horse People, Equinari as they call themselves, for they of such size need the vastness of such a place to flourish.  It is here that their tribes roam free and trade with the Kerra-Kerra of the Sprinting Horse and Sly Fox tribes, working with our cousins to hunt the mighty herds of antelope and bison that travel the plains.  Their tribes rarely travel beyond the plains, though the borders of these lands, as with most of the Bitter Frontier, can change at the whim of the Great Spirits.

The Horse People are usually peaceful with our kind, though they often must fight with the Northern Orcs and the Travelers from the Cities Beyond the Great Walls who try to steal their ancestral lands or threaten their hunting.  One would be wise to reconsider any anger towards one of the Horse People, for they stand half again as tall as most others, and are built powerfully, like the plains bison.  Tales are many of those who have angered one of the Horse People who have been crushed beneath their mighty hooves or thrown as easily as if they were one of our spears.  Their shamans are powerful and friendly with the many spirits of the Plains Which Stretch Forever, and can call upon them to drive off those who would dare cross them if the offense is great enough.

For now, the Horse People tolerate the People from Beyond the Great Walls and their Bands of Wood and Steel that carry their Howling Steel Chariots to the far west, and have granted them passage through certain areas of the Plains, but I fear that soon there could be conflict, for they seek ever to expand and stretch the range that their Bands of Wood and Steel cover, and the Northern Orc tribes have taken to attacking these Chariots, for those aboard often carry much of great value.

The spirits and the visions of the Great Mother tell us to be wary, for such troubles will fall upon us sooner rather than later.

#Lore24 – Entry #156 – Wild West Month #4 – The Ways of the Spirit World

As told by Kumiko Stalks-Amongst-the-Stars, shaman of the Midnight Panther tribe of Kerra-Kerra

Though we will always owe much to our Great Mother, the goddess Sarresh, it is in the home of the Great Spirits that we dwell, and to them we must always show much respect and deference, for it is ultimately they who will allow the Kerra-Kerra to continue to live upon the Broken Cage that Still Imprisons.  This is why we must learn of the many spirits that live within this world, for we must know and respect and fear them, lest we suffer another Great Uproar and be scoured from the very face of this world.

Greatest of the spirits are the primal sprits, those of the most basic and elemental forces that have the power to shape the land itself, those which determine where we may live, where we may hunt, and whether our people may live or die.  Spirts of Earth, Fire, Water, and Wind are the four most primal elements which make up all the others, and it is these spirits we must always strive to revere and offer our thanks, for it was they who caused the Great Uproar when they freed themselves from the Devil-Wardens.

Next are our most sacred spirits, the totem animals which our tribes revere and have taken as our guardians and guides.  For our people, it is the midnight panther, a powerful and cunning hunter which stalks its prey by night.  It is the great spirit of the midnight panther, Munkuro Tsume, which we revere most, and who grants us our spiritual magics and, for the shaman of our tribe, our ability to take on their forms so that we may travel amongst them.  This is like the other tribes of Kerra-Kerra, and those who are not of our people who still hold to the ways of revering the spirits. 

Then there are the many spirits of nature that dwell within all aspects of the world.  They are made up of pieces of the great primal spirits and are found within everything upon the Broken Cage that Still Imprisons.  These spirits are of the plants and trees, of the rain and snow and drought, of the earth which grows our food, of the animals who are not our totem spirits, of the mechanics used by those who are not of our people…everything.  It is not important for those who are not shaman to know all their names, but it is vital that they continue to acknowledge their presence within and without, for we must always strive to live in harmony with them.