#Lore24 – Entry #84 – Fantasy Month #24 – Capture Cubes

 

From the journal of Angeliqua “Goldeneyes” Cartacustos:

Strange creations, these capture cubes, and quite effective if employed strategically in sensitive places, so I gather.  Though I cannot say for certain who is responsible for their creation, I would hazard a guess that their origins lie with the Houslin family’s ancestry; admittedly this is pure speculation on my part, but it would fit with what I know of Lady Regina, certainly.  She did briefly toy with the idea of instilling within her most vexing staff the ability to summon such a creature, after all.

I may have been a little too vocal when I refused to be her test subject for those experiments.

I am not sorry.

Capture cubes are a form of artificially created creature, not unlike a basic homunculus in their basic makeup, with practically no intelligence and little in the way of mobility.  They are essentially massive blocks of nearly transparent jelly, after all, between six and ten feet on each side, if not larger, and quite malleable like a normal ooze, though they somehow retain their overall cubic shape.  Some of these creatures reportedly have the ability to replicate themselves, if they are somehow cut into two or more large enough pieces without damaging them significantly enough to dissolve their form.  Most often used as a security emplacement to trap those unfortunate enough to come into contact with them, the cubes nonetheless are capable of movement, albeit slowly, giving them the ability to effect something of a patrol route within the areas they are placed. 

As their name suggests, capture cubes are meant to incapacitate intruders who stumble upon them and keep them alive until they can be properly secured by the more intelligent guards.  The fact that they are nearly completely transparent, at least initially, makes detecting them difficult unless they have recently “fed”, so those who would sneak through an area guarded by these creatures must be especially cautious.  There have been accounts on record that have reported these creatures placed at the bottom of pit traps or placed in specialized slots above corridors, waiting for the traps to trigger for either the victim or the cube to drop, resulting in an easy capture.

Unlike the more dangerous oozes that can be found within the dank and dark dungeons of the world, capture cubes don’t consume their prey, rather, only the clothes worn by them.  Any non-living animal- or plant-based material is dissolved, and any metal, glass, or stone material is expelled, though items of sufficiently strong magical enchantment composed of matter it normally consumes will likewise be expelled.  The victim is held in place by the sticky nature of the jelly, being guided somehow to the center of the cube, which, as it dissolves the victim’s clothing, turns entirely black, blocking out light and leaving those captured suspended in complete darkness, somehow able to breathe (reportedly with some difficulty), but unable to speak or struggle free in any but the most exceptional cases.  It is possible for larger cubes to absorb up to two victims, perhaps more in the case of smaller beings, placing them in decidedly close conditions within itself.

Typically at this point the cubes will begin returning to a designated point, bringing their captured prey with them to be disgorged into the waiting hands of the guards or whoever may be in charge of the area they have been set to patrol, or, if there are other active threats and no more material to consume, will disgorge the victims from itself, leaving them covered in the completely black jelly, which is extremely sticky and clingy, proving most difficult to remove without magical aid; usually those thusly disgorged will be completely disoriented and unable to see and barely able to move, so they are only slightly less secure than if they were still inside the cube.  Within a few minutes, the creatures will resume their nearly transparent nature and continue to hunt.  Eventually the material on the disgorged victims will dissolve, usually after a few hours, if left unattended.

There have been varying accounts of what happens when these creatures are killed, possibly hinting at variations in their makeup or construction.  They are difficult to damage by non-magical weaponry, as such strikes will result in the weapons sticking to the creature and being pulled into it, though magic can be effective, especially fire and cold.  Some simply dissolve into a puddle of slightly sticky slime, while others reportedly remain much more sticky, enough so as to potentially trap those who would try to cross through it, or at least, hinder their movement for a time.  At least two accounts of combat with these creatures mention that they exploded upon death, showing their attackers with their slime, resulting in damaged or completely dissolved clothing and armor and severely hindered movement until removed or until it later dissolved on its own.

I would rather not ponder on the nature of the person who originally conceived the capture cubes.  While effective at what they are meant to do, undeniably so, the idea of trapping someone inside utter darkness, covered in sticky slime, unable to move or struggle free for hours, just makes me shiver. 

 

LORE24 ENTRY #60 – Supers Month #29 – New Heroes in Sentinel City!

 

From the files of Cyber Seer…

 

New Heroes and Heroines

Okay, dudes, this one’s gonna be quick, cause things are heating up and changing in Sentinel City like, superfast!  Here’s some quick info on new faces in town that have come onto the scene over the last few weeks!  Reach out to these guys and gals if you can, get to know’em and maybe we can form up our own big superhero league or whatever!  

 

Wrench Witch and Squatch – Talk about your oddball pair, and no, it’s totally not because they’re from the South!  Wrench Witch drives a tricked out late-70s era Ford pickup and somehow makes it work as her primary weapon dealing with criminal types; hell, there’s even video of her driving over the river in that thing!  Daddy Cyber Seer would be envious!  She also packs what looks like a cobbled together battery-powered drill and nailgun combo, but that thing shoots lightning bolts and can pin people to the floor!  Like wow, low tech, but super advanced!  She knows how to shoot guns, too, and looks to be pretty mean with a shotgun!  She’s also got a mean right-hook and isn’t afraid to get in a scrap right beside her bro, either; total tomboy energy!

And Squatch, well, he’s…a sasquatch.  Like, literally, that’s what he is.  At least, that’s what Wrench Witch has said in interviews, though she is adamant he’s her little brother, and has been since her family found him in the woods and adopted him.  All he says is is his name, but she’s totally able to understand him on a completely different level, even translates for him.  He’s big, he’s strong, super-hairy, and he’s apparently a book nerd, and pretty dang smart to boot by all accounts.  

Also, the pair run moonshine into Sentinel City.  Like, not what I’d call a real crime, but the Feds say its illegal, so whatcha gonna do?  I’m not calling them out for it, though; gotta make a living somehow!

 

Kinbaku and Lovely Angel – OMG, now here’s a pair I could totally hook up with!   I mean, Kinbaku’s name would be enough, but these ladies are going to make it big in no time, I’m sure!  I mean, they’re totally hot, like wowza!  Kinbaku, the mysterious catgirl swordswoman with some super-tricked out rope bondage techniques, and Lovely Angel in that stripperiffic outfit, doing those sexy pole dances in the middle of fights?  Ohhh, I’m totally looking forward to seeing a lot more from these chicks!  They can tie me up and give me a lap dance any day of the week!  

 

Silverstreak – Oh, I think he might be on par with Clean Sweep in terms of sheer speed!  He’s hard to catch on camera because of it, but this silver wolfman can leave afterimages behind him, and he can run circles around the opposition, or probably anyone else for that matter.  I’d say reach out to him, but I don’t know if any of us can catch him!  He’s not one to stick around after he’s done wrapping up the bad guys, and certainly hasn’t sought out any kind of fame or recognition as of yet.

 

Rad Wolf – Well, if it’s one thing I can say about Rad Wolf, it’s that he’s totally got a latex fetish.  Like, full-body latex suit (complete with a VERY impressive bulge) and gas mask, and it’s definitely build around wolf-like features (pretty sure that’s a real tail and wolf-like muzzle behind that mask).  And I think he’s totally got radiation powers, though I get the feeling he’s keeping them in check, or is just starting to manifest them.  Like, he’s got those glowing green radiation symbols all over the suit for a reason, right?  I think he might be still refining his style, though; I mean, why use just a steel pipe for weapon?  So far he’s come off as a bit of a goofball in the few interviews he’s had, but he’s just getting started, so we’ll see what becomes of him, huh?

 

Lawdog – This guy just showed up during the last full moon, and I don’t even know what his name is, so I’m just calling him Lawdog, cause that’s like, the vibes he put out.  That was the night that outlaw biker gang was causing trouble all through the city and had us running ragged.  This guy just appears on a rooftop like some mysterious werewolf gunman out of an old western, howling at the moon and unloading his six shooters at the gang.  He even wears a duster and cowboy hat, hell, I think he even has a tin star on his costume!  So yeah, totally going with Lawdog here.  He’s shown up a time or two since, seems to have a thing for putting some fear into his targets before confronting them, so he’s got some style!  

(Side note:  Totally just an off-the-wall theory on my part, but I’m seeing a pattern here!  Female supers tend toward feline traits, and males toward lupine or canine traits!  How crazy is that?!)

 

 

Comments

Pink Pussy – Hey, chica, Kinbaku and Lovely Angel?  They’re guys.  Just thought you should know 😉

-Reply from Cyber Seer:  WHAT?  No, you’re pulling my leg here!  I’m a connoisseur of this kind of thing, an expert!  I have a finely tuned eye for traps!  There’s no way they’re dudes, dude!  Like, how do you even know that?

–Reply from Pink Pussy:  The nose knows 😉  And I may have just flirted with them a couple of times now and gotten Angel a little hot under the collar.  

—-Reply from Cyber Seer:  No way, I still don’t believe it!  Best traps ever!  You totally have to introduce me sometime!  

 

Gun Bunny – I’ve met Lawdog once.  He’s quite the gentleman, really, and is absolutely going for the classic western hero.  I daresay Sentinel City could use more men of that kind of character.  He’s also very much a cop, or at least, used to be one before putting on the duster and six guns; the way he carries himself, refers to the criminals, some of the observations he had, definitely has had training as a detective.  Early impressions, yeah, I’d trust him in a firefight.

-Reply from Cyber Seer:  Neato!  You seem to know a lot about how cops act too, GB!  Bet you watch a lot of those shows on TV, huh?

–Reply from Gun Bunny:  Guilty as charged 😉

 

Mecha Musume – In spite of her more crude methods, I am confident in saying that Wrench Witch shares some of my own talents with mechanics.  I managed to catch the tail end of that fiasco on the freeway tonight, and thankfully she and Squatch were there to keep all those logs from causing serious harm to people.  She didn’t hesitate to use her truck as a shield, and he was easily able to grab them and toss them off the bridge into the river.  That truck is built more than “Ford tough”; it barely had any scratches to the paint let alone dents after slamming into those huge logs.  

-Reply from Cyber Seer:  Black Cat called what y’all do being an artificer, btw.  But yeah, caught some drone footage of that mess, and did some sniffing around, pretty sure I’ve found the cause of that.  Looks like Rampage got out of Edgewater somehow and is loose again, so expect things to get nuts sooner rather later.  Funny how they’re keeping that quiet, huh?

–Reply from Mecha Musume:  Absolutely suspicious, or perhaps Jennifer Tempest couldn’t handle the fact that someone broke out of her facility and doesn’t want to admit failure?  Either way, we need to get the word out to be on the lookout for this guy!

—-Reply from Pink Pussy:  Consider the word out!  I freakin’ hate this guy!  It’s like all those video games where you drive around and shoot up the city and cause chaos got embodied into one nutjob!  Madre de Dios, don’t let him get wound up too far, or we’ll have a city-wide mess on our hands!

 

LORE24 ENTRY #23 – Warding Magic

Category – Spell / Magic

One of the most studied forms of magic for its protective benefits, warding magic is a often a much deeper topic than one may initially surmise, and is prevalent in all modern branches of mysticism.  Primarily, warding magic is meant to protect either a location or object, or living beings, from some form of harm or other magic.  This is usually in the form of magically charged symbols, or wards, that are placed upon the target.  Wards can have a range of effects, from a constant protective ward that mitigates some form of damage, a ward shielding something from detection (typically via scrying), or a triggered trap that can cause harm.

Some example warding spells include:

Ward of Protection – This is a broader range of spells, depending on one’s mystic path, which is most often used to protect the caster or others around them from harm in some way.  This could take the form of a protective barrier that mitigates damage from typical sources (melee weapons, projectile weapons), the environment (extreme heat and cold, high pressure environments, or even vacuum), or other sources of a magical nature (elemental attack spells, etc).  These often take the form of an intangible aura around the subject, or a more focused, but smaller, visible shield of force, depending on application.  Some more powerful variations of these wards can even reflect the damaging source back toward the one who used it.

Ward of Concealment – These types of wards are meant to hide an object or person from detection, typically through magical scrying, though can also negate detection from mundane vision and other senses in some variations.  There may be no visual clue that such a ward is in place, without using arcane sight, but these wards can either completely hide a subject, or make their detection extremely difficult for an unskilled mystic.  Some wards only affect single senses, such as smell or hearing, while more advanced versions affect all senses, even those magical in nature.  A variation of this ward is the Ward of Tracking, which, when placed upon a target, will allow the caster to magically track the target over vast distances.

Ward of Destruction – These are often called offensive or combat wards, and are triggered to explode when the set triggering condition is met, dealing some form of damage to the ones triggering them, or releasing another spell on the target.  The most typical form of this ward is not unlike a landmine, causing an explosion of magical or elemental energy when someone steps within its area; some casters have been known to use multiple such wards to entrap a target during the course of a battle, and this variation of the spell has been refined to be easily used without much preparation or time, and are often called ‘landmine spells,’ even if they can be attached to any surface.  More advanced forms interweave additional spells within them, or increase the range or effect of the explosive effect.