#Lore24 – Entry #155 – Wild West Month #3 – Spirits of Nature Arise

As told by Kumiko Stalks-Amongst-the-Stars, shaman of the Midnight Panther tribe of Kerra-Kerra

So, it came to be that the Devil-Wardens’ power would come to wane, and ruin would follow soon after.  Our ancestors say that the Devil-Wardens had imprisoned the very spirits of land and sea and air, had used foul sorcery to shape the land itself to their dark desires.  However, the spirits of nature would not take well to such treatment, and soon enough would prove that they were more powerful than even these sorcerers and their Ships that Sail the Stars.

It would come to be that one day, the bound spirits of nature would tear free of the great devilish device that the Wardens had created to contain them, had used them to reshape the world as they saw fit.  Then, without the dark sorcerers knowing, for the Many Spirits are more cunning than we can fathom, they gathered their power and begin to dismantle the evil spells which bound them.

In a Great Uproar, the spirits of nature would break the sorcerous chains that bound them and bring terrible destruction upon the Devil Wardens and their Fortresses of Stone and Metal.  In great torrents of wind and water, of eruptions of earth and fire, with fury that rent the very earth beneath us, they would tear down the walls of the fortresses that once imprisoned our ancestors and drive the Devil-Wardens from the Broken Cage that Still Imprisons.  They would flee in their Ships that Sail the Stars, and, for a time, even the future of the Many Peoples would be in doubt, for the Great Spirits were angry, and their fury would not end for many moons. 

Though the Fortresses of Stone and Metal once imprisoned the Many Peoples, some would find safe shelter within them during the Fury of the Spirits, while others, our ancestors, would follow the guidance of our Great Mother goddess, Sarresh, and embrace the will of the spirits who had freed them, to learn to worship and appease their volatile moods, to find harmony amongst them, and so we would prosper in the wilds beyond the Fortresses.  And this is how the many tribes of the Kerra-Kerra came to be, of how each tribe learned of its sacred totem spirit, and how the Broken Cage that Still Imprisons came to be as it is now.

But do not think that the Great Spirits are tamed.  Never assume such!  For the Great Spirits still hold memory of their own imprisonment, and they will lash out with their rage and fury, just to remind our people, and the Many Peoples who are not of the Kerra-Kerra, that the spirits are to be respected and feared, for it is they who hold the true power of life and death upon the Broken Cage that Still Imprisons.

#Lore24 – Entry #154 – Wild West Month #2 – The Devil-Wardens

As told by Kumiko Stalks-Amongst-the-Stars, shaman of the Midnight Panther tribe of Kerra-Kerra

The Night-Skinned People and their Devil Wardens…our ancestors know that they came from the Many Worlds Beyond the Sky just as they once did, but for whatever reasons, they hated those not of their own kind, and sought to terrible things to them.  We know that they held great power, could change the very nature of the Broken Cage that Still Imprisons, could change the very essence of what makes one’s flesh. 

They are called the Night-Skinned People because their own flesh was the color of night, black as the obsidian stone, or perhaps slightly lighter, with a bluish hue, like that of the night skies.  They were known to have unearthly white hair, though some of the ancestors say that a few of their Devil-Wardens had other shades, like that of blood or the sun itself, though this had little bearing on how they would treat those they brought to the Broken Cage that Still Imprisons.  Their ears were as knives or spear-tips, long and narrow, not unlike the Elf-people who prefer the forests and rivers of the lands far beyond the Bitter Frontier, and it is said that their eyes shone like flame, their gazes cowing any who would dare oppose them.  It is told that they possessed strange magical weapons and mechanics that would render even the massive Horse People or the mighty orc warriors helpless before them.

Those we call the Devil-Wardens were rulers of the Night-Skinned People, directing how their lesser followers would treat those they held within their Fortresses of Stone and Metal from their High Towers, their eyes all-seeing within their walls.  They always knew what their prisoners were doing and would bring swift and harsh punishments upon them.  The Devil-Wardens had the power of life and the power of death, and wielded it upon their whims, which could change as does the wind.  Their command of great sorceries and foul rituals meant that even the sacred flesh of those they held within their Fortresses were not safe, for our ancestors tell of many horrible abominations born from the whims of the Devil-Wardens, that entire peoples were changed into monstrous things that now roam the Bitter Frontier. 

Their reign over the Broken Cage that Still Imprisons would come to end in time, however, for their sorcery, while strong, was not all-powerful, and the very spirits of our world would rise up against them.

#Lore24 – Entry #153 – Wild West Month #1 – Prisoners from the Many Worlds Beyond the Sky

As told by Kumiko Stalks-Amongst-the-Stars, shaman of the Midnight Panther tribe of Kerra-Kerra

We Kerra-Kerra are born into this world, and yet none of our people who walk upon it now or who have ever walked upon it are of this world, for all were brought here from stars far beyond.  Each star in the sky is perhaps a world unto itself, perhaps multiple worlds, and it is from these Many Worlds Beyond the Sky that our people come.  Even those not born of the Kerra-Kerra tribes are from these Many Worlds Beyond the Sky, for they were brought to this world with us, not willingly, but as prisoners.

Many, many moons ago, this was the Time of Chains, when all peoples who were not allied with the Wardens of the Night-Skinned Peoples were subject to their rule, were forced onto Ships that Sail the Stars and brought here, to our world we call the Broken Cage that Still Imprisons.  Upon the land that was once barren, made livable by the great magic of the Night-Skinned Peoples, our ancestors and the ancestors of those not of the tribes, were held in great Fortresses of Stone and Metal, not permitted to leave, forced to follow the will of the Devil-Wardens less they be punished. 

It is told by our ancestors that the Devil-Wardens would perform foul sorcery and strange rituals upon the many peoples they held within their evil fortresses, warping the very flesh upon their bones, turning them into the many abominations that roam the Bitter Frontier to this day.  None remember why they would do such things to those they brought here, only that the Night-Skinned People were as devils and demons, using their magic and machines upon those they had deemed to be less than they.

Who were the Night-Skinned People and these Devil-Wardens, you ask, and what do we know of them?  Well…

 

#Lore 24 – Entry #101 – Sci-Fi Month II #10 – Incarcerated Workforce (Aboard Ship)

 

From Personal Logs of Gravius Scharaiden, Chief Security Officer, assigned UEF-04 Maharani Morgiana, decryption algorithm successful, translated from original Aerian script.

 

Whoever approved this idea is an idiot.  Complete moron.  Must have come from that dark elf in charge at RestranTech who stopped by with the Veylani girl the other day. 

Or is this some terrible decision from the ASC?  Some corpo with a bleeding heart?

Doesn’t matter who is responsible in the end.  I’m the one who will have to deal with the problems it’ll cause down the line.  Having prisoners working the loading docks at Aphelion Station is one thing but incorporating them into the Morgiana’s crew long-term is something else entirely.  I don’t care if they’re wearing that SealTech shit 24/7; all it takes is one fuck up and all hell is going to break loose.  If there’s an uprising against the command structure, I’d put money on these lifers being involved with it. 

Oddly, the RestrainTech rep in charge is a female dark elf, Vyrmeth Rashryth.  Thought they only let their men be in charge?  Maybe she’s a problem case and they wanted to get rid of her?  Former security guard at one of their max-sec prisons, now granted the title of “Expeditionary Over-Warden” upon getting the assignment, mostly clean record, no major infractions, just a few write-ups for cruel treatment of prisoners.  Cruel treatment?  The hell does that mean?  Thought those rubber suits were bad enough, not to mention the personal prison cubes they use, or their porno work-release bullshit.  What constitutes cruel treatment in a dark elf prison?  Can respect the need for order and discipline, sure, but she’s an elf, and tied to a very shady corp; will have to dig deeper, find out more about this operation they’re running.  She’s got a dozen Under-Wardens with her, plus a support team for the SealTech systems; whole damn thing is already integrated into the ship’s security systems, so anyone with access can track the prisoners at any time. 

Handy that, screams backdoor access, though; need to look long and hard at that.  Will assign Burnout to it; he’s good at the computer thing, worked with him long enough to trust him as much as I can a non-Aerian.  Will make it sound spicy, get that gnomish mind of his turning; he’ll root out any security issues.  Have a meeting with Rashryth scheduled for tomorrow; going to push for full access to the SealTech control systems and a full demonstration of their security procedures.  Big ask, see what she’s willing to give up.  Going to be friction between us, I’m sure. 

Have some concerns with the prisoners themselves, too.  No psycho killers or rapists or others that should’ve been executed, but some have violent incidents on their records, armed robbery or assault and the like, a minority, but still red flags to me.  Few ex-soldiers turned mercs who took up the wrong job and wound up on the losing side.  Most are white collar types, a lot of those are cybercriminals and technician types, but some records seem off to me.  Assuming these are a lot of political prisoners, or corpo types who got the shitty retirement package.  People who the system wants disappeared.  Supposedly they’re all volunteers, but if your only other choice is a four-by-four cube and being a cog in the porno industry, who wouldn’t take the chance for something else?

Prisoners should be isolated as much as possible and are isolated to “prison” blocks on their downtime, but they aren’t otherwise restricted from interacting with other crewmembers while on duty.  Multiple reports of casual conversations going on already, some getting too close to the prisoners for my liking.  They won’t try anything before we set out, but how long until something sparks up?  Going to have to discuss this with the Captain directly.